New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug]: No music or sound on Linux Debian #9571
Comments
Can you start the game with driver debugging output on? Run from a terminal: It should print a bunch of messages about which audio devices and output drivers are chosen. |
I did this and it says at the end "Could not set volume" |
Right now the most likely cause would be that SDL chooses the wrong output. You can try setting the |
(Unless you've built OTTD yourself to explicitly use SDL1.2, it will be using 2.0) |
All i can say is get the music and sound packs if you havent, select them at basic settings menu and make sure the volume slider is not on 0 |
No reply in over 2 years from the reporter, and a lot has changed in how we build binaries. I am going to assume this has been fixed, as we haven't received any other reports about it. If this changes, feel free to reopen! |
Version of OpenTTD
1.11.2, Linux Debian
Expected result
When I installed and booted up the game, I expected the usual vanilla sounds and music to be playing on the title screen.
Actual result
The game was silent, and for some reason OpenSFX wasn't installed. Even after installing OpenSFX and having music and sound files selected, there was nothing coming from the game.
Steps to reproduce
It isn't really an issue I think could be reproduced on other computers, as I am using a Chromebook that has Linux Debian support.
The text was updated successfully, but these errors were encountered: