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Fix segfault in drawItems() due to missing inventory list
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This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
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SmallJoker committed Dec 29, 2021
1 parent 0fa5453 commit 481bb90
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion src/client/hud.cpp
Expand Up @@ -224,6 +224,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
}

//NOTE: selectitem = 0 -> no selected; selectitem 1-based
// mainlist can be NULL, but draw the frame anyway.
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
{
Expand Down Expand Up @@ -271,7 +272,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,

// Draw items
core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
const s32 list_size = mainlist ? mainlist->getSize() : 0;
for (s32 i = inv_offset; i < itemcount && i < list_size; i++) {
s32 fullimglen = m_hotbar_imagesize + m_padding * 2;

v2s32 steppos;
Expand Down Expand Up @@ -401,6 +403,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
break; }
case HUD_ELEM_INVENTORY: {
InventoryList *inv = inventory->getList(e->text);
if (!inv)
warningstream << "HUD: Unknown inventory list. name=" << e->text << std::endl;
drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
inv, e->item, e->dir);
break; }
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