Skip to content

Commit

Permalink
Update settingtypes.txt for new languages
Browse files Browse the repository at this point in the history
  • Loading branch information
rubenwardy committed Jan 24, 2020
1 parent 5e929c6 commit e80c0bd
Show file tree
Hide file tree
Showing 2 changed files with 29 additions and 30 deletions.
3 changes: 1 addition & 2 deletions builtin/settingtypes.txt
Expand Up @@ -1372,8 +1372,7 @@ name (Player name) string

# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW

language (Language) enum ,ar,ca,cs,da,de,dv,el,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi

# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
Expand Down
56 changes: 28 additions & 28 deletions minetest.conf.example
Expand Up @@ -1297,7 +1297,7 @@
# ask_reconnect_on_crash = false

# From how far clients know about objects, stated in mapblocks (16 nodes).
#
#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
Expand Down Expand Up @@ -1588,7 +1588,7 @@

# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
# type: enum values: , ar, ca, cs, da, de, dv, el, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
# language =

# Level of logging to be written to debug.txt:
Expand Down Expand Up @@ -1828,7 +1828,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -1841,7 +1841,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
Expand All @@ -1854,7 +1854,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining terrain.
Expand All @@ -1880,7 +1880,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen V6
Expand Down Expand Up @@ -2251,7 +2251,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining structure of river canyon walls.
Expand All @@ -2264,7 +2264,7 @@
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
Expand All @@ -2277,7 +2277,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
Expand All @@ -2290,7 +2290,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2303,7 +2303,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
Expand All @@ -2316,7 +2316,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Carpathian
Expand Down Expand Up @@ -2542,7 +2542,7 @@
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
Expand All @@ -2555,7 +2555,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2568,7 +2568,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
Expand All @@ -2581,7 +2581,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
Expand All @@ -2594,7 +2594,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Flat
Expand Down Expand Up @@ -2687,7 +2687,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2700,7 +2700,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
Expand All @@ -2713,7 +2713,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Fractal
Expand Down Expand Up @@ -2870,7 +2870,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2883,7 +2883,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
Expand All @@ -2896,7 +2896,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Valleys
Expand Down Expand Up @@ -2969,7 +2969,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2982,7 +2982,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# The depth of dirt or other biome filler node.
Expand All @@ -3008,7 +3008,7 @@
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Defines large-scale river channel structure.
Expand Down Expand Up @@ -3060,7 +3060,7 @@
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Amplifies the valleys.
Expand Down Expand Up @@ -3099,7 +3099,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Advanced
Expand Down

0 comments on commit e80c0bd

Please sign in to comment.