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Update minetest.conf.example, settings_translation_file.cpp
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updatepo.sh authored and sfan5 committed Apr 3, 2020
1 parent 6588481 commit 6940e5a
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Showing 2 changed files with 30 additions and 29 deletions.
55 changes: 28 additions & 27 deletions minetest.conf.example
Expand Up @@ -1371,7 +1371,7 @@
# ask_reconnect_on_crash = false

# From how far clients know about objects, stated in mapblocks (16 nodes).
#
#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
Expand Down Expand Up @@ -1920,7 +1920,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -1933,7 +1933,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
Expand All @@ -1946,7 +1946,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining terrain.
Expand All @@ -1972,7 +1972,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen V6
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# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining structure of river canyon walls.
Expand All @@ -2325,7 +2325,7 @@
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
Expand All @@ -2338,7 +2338,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
Expand All @@ -2351,7 +2351,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2364,7 +2364,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
Expand All @@ -2377,7 +2377,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Carpathian
Expand Down Expand Up @@ -2620,7 +2620,7 @@
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
Expand All @@ -2633,7 +2633,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2646,7 +2646,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
Expand All @@ -2659,7 +2659,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
Expand All @@ -2672,7 +2672,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Flat
Expand Down Expand Up @@ -2782,7 +2782,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2795,7 +2795,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
Expand All @@ -2808,7 +2808,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Fractal
Expand Down Expand Up @@ -2982,7 +2982,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -2995,7 +2995,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
Expand All @@ -3008,7 +3008,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Valleys
Expand Down Expand Up @@ -3098,7 +3098,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
Expand All @@ -3111,7 +3111,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# The depth of dirt or other biome filler node.
Expand All @@ -3137,7 +3137,7 @@
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Defines large-scale river channel structure.
Expand Down Expand Up @@ -3189,7 +3189,7 @@
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Amplifies the valleys.
Expand Down Expand Up @@ -3228,7 +3228,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Advanced
Expand Down Expand Up @@ -3292,3 +3292,4 @@
# so see a full list at https://content.minetest.net/help/content_flags/
# type: string
# contentdb_flag_blacklist = nonfree, desktop_default

4 changes: 2 additions & 2 deletions src/settings_translation_file.cpp
Expand Up @@ -286,8 +286,8 @@ fake_function() {
gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
gettext("Viewing range");
gettext("View distance in nodes.");
gettext("Near clipping plane");
gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.5.\nMost users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
gettext("Near plane");
gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
gettext("Screen width");
gettext("Width component of the initial window size.");
gettext("Screen height");
Expand Down

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