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godot: 3.1.2 -> 3.2 #79957

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merged 1 commit into from Mar 6, 2020
Merged

godot: 3.1.2 -> 3.2 #79957

merged 1 commit into from Mar 6, 2020

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mirrexagon
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Motivation for this change
Things done
  • Tested using sandboxing (nix.useSandbox on NixOS, or option sandbox in nix.conf on non-NixOS linux)
  • Built on platform(s)
    • NixOS
    • macOS
    • other Linux distributions
  • Tested via one or more NixOS test(s) if existing and applicable for the change (look inside nixos/tests)
  • Tested compilation of all pkgs that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review wip"
  • Tested execution of all binary files (usually in ./result/bin/)
  • Determined the impact on package closure size (by running nix path-info -S before and after)
  • Ensured that relevant documentation is up to date
  • Fits CONTRIBUTING.md.

I successfully loaded and ran a small game project on NixOS.

@mirrexagon
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cc @Twey

@invpt
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invpt commented Feb 18, 2020

Tested on my machine using sandboxing, works perfectly.

@aanderse
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aanderse commented Mar 2, 2020

Does anyone have the context to speak to the changes in pkgs/development/tools/godot/dont_clobber_environment.patch so someone can hit 'merge' and feel good about it?

@Moredread
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@aanderse not directly, but it seems that only the patch context changed, the actual patched code remains the same. So it should behave like before, I think.

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@Moredread Moredread left a comment

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+1, tested execution with sandbox build and the FPS demo project

@mirrexagon
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@aanderse @Moredread Yeah, I just edited the patch context to get it to apply again. I believe it functions the same as it used to.

@aanderse
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aanderse commented Mar 6, 2020

Ok thanks everyone. Merging based on feedback 👍

@aanderse aanderse merged commit 7218f3a into NixOS:master Mar 6, 2020
@mirrexagon mirrexagon deleted the godot-3.2 branch March 7, 2020 06:36
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4 participants