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Keep track of the vessels when they are managed by KSP #2457
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if reasonably possible, I would much appreciate if this is implemented in a way that preserves the fortuitous ability to 'splice prelaunch/landed state' crafts from KSC launchpad/runway to other celestial bodies using Making History DLC determined lat/lon/rotation edits in a Principia save as previously described in these posts at the KSP forum: Thank you :-) |
No, that is not possible. The zombies do far less than you seem to think.
As their name indicate, they are the parameters for the adaptive-step integration of the prediction. In other words, they are the two numbers that you control in the Whatever your issue is, the zombies are innocent.
I think this is directly at odds with what we are trying to do in this issue; while a vessel is under Principia’s control (or, once we have implemented this issue, under Principia’s watch), only physically sound things should happen to it. Having a teleportation to another planet in your history is likely to lead to massive issues when trying to compactly store the history; all our plans for addressing #2400 fundamentally rely on the vessel doing sane things in its history (as an aside, that teleportation also look silly when plotted). Thus, while we might not go out of our way to prevent teleportation while we watch the vessel, we definitely do not want to support it. A vessel that gets teleported to another planet should be ignored and forgotten by Principia while that happens. The canonical way to make Principia ignore a vessel in-game is to hack gravity (in the cheat menu) while it is active; this can be used to set its orbit using the cheat menu. On the other hand, if you are doing save file editing, you have full control of the save file: the identity of the vessel for Principia’s purposes is its |
Very helpful clarification. Yes: RE:
Thank you for clarifying the gravity hack & save editing pid ways to do that. Key reminder notes to self:
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This is a follow-up on #2443, the solution of which is a bit of a hack ("zombies"). We could keep the
Vessel
objects at all times and observe what KSP does with them.The text was updated successfully, but these errors were encountered: