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freeorion: fix build fail #80566

Merged
merged 1 commit into from Feb 25, 2020
Merged

freeorion: fix build fail #80566

merged 1 commit into from Feb 25, 2020

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tex
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@tex tex commented Feb 19, 2020

fixes #79805

  • Tested using sandboxing (nix.useSandbox on NixOS, or option sandbox in nix.conf on non-NixOS linux)
  • Built on platform(s)
    • NixOS
    • macOS
    • other Linux distributions
  • Tested via one or more NixOS test(s) if existing and applicable for the change (look inside nixos/tests)
  • Tested compilation of all pkgs that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review wip"
  • Tested execution of all binary files (usually in ./result/bin/)
  • Determined the impact on package closure size (by running nix path-info -S before and after)
  • Ensured that relevant documentation is up to date
  • Fits CONTRIBUTING.md.

@Ma27
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Ma27 commented Feb 19, 2020

When I try to run freeorion with your fix I get the following error:

Unable to load OpenGL entry points.

GLEW reported:
Unknown error
terminate called after throwing an instance of '(anonymous namespace)::QuitSignal'
[1]    20095 abort (core dumped)  ./result/bin/freeorion

May I ask if I'm probably missing something in my environment or if that's an actual issue with the package? :)

@tex
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tex commented Feb 20, 2020

Must be something in your environment. I played the game for an hour (lost against AI :) ), saw no crash, no issues. Game quit without any errors when I wanted.

I run it in nix-shell -p freeorion

@tex
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tex commented Feb 21, 2020

Could you merge it? I do not want to recompile it every time after update :)

@Ma27
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Ma27 commented Feb 25, 2020

Seems to be related to my desktop (sway/wayland).

@Ma27 Ma27 merged commit 7abc41c into NixOS:master Feb 25, 2020
@tex tex deleted the patch-1 branch February 25, 2020 21:22
@ajs124
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ajs124 commented Apr 9, 2020

cherry picking this to release-20.03 seems to fix the build there.

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3 participants