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Fix #8750: [OpenGL] Line drawing did not set proper RGB/mask colours. #8756

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merged 1 commit into from Feb 27, 2021

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@michicc michicc commented Feb 27, 2021

Motivation / Problem

Lines look wrong with 40bpp-anim blitter.

Description

Line drawing needs to set both the RGB and the mask part of the screen buffer.

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

@michicc michicc merged commit ef4cec9 into OpenTTD:master Feb 27, 2021
@michicc michicc deleted the pr/gl_line branch February 27, 2021 12:09
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2 participants