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Package description #23
Comments
Suggested descriptions:
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Option 1 seems fine to me. I think you've probably still got room for "For full credits". |
Note that all 3 descriptions have enough room. It's just that the current OpenSFX description is unusually long compared to OpenGFX and OpenMSX. So it's more about style than anything else. |
I think the package description is still a bit too long.
When I look in the game settings dialog, OpenSFX stands out for having a long description compared to OpenGFX and OpenMSX.
This is mainly because 3 license names are written out in full. I thought this is OK for consistency with OpenGFX and OpenMSX, which do the same thing. But it's a mouthful nonetheless. The current description:
Any idea what to do?
Here are possible ideas:
Whatever is done to shorten the description in OpenSFX, it should also be done to OpenGFX and OpenMSX as well, simply because of consistency.
I think the 1st option is the better one since one could fully automatically replace the full license names with the abbreviations in all languages. Since the license names should be exactly the same in all language files, this might actually work.
The 2nd option has the major downside that we would have to reset all translations (again). Not an issue for OpenSFX now (the translations were just reset), but an issue for OpenGFX and OpenMSX. On the other hand, once the license info is removed from the description, we will never have to touch the description again in the unlikely even of yet another license change.
The 3rd option is certainly possible because the description is not seriously overlong, just a bit unusual. The game GUI does not break because of this.
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