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Fix hud_change and hud_remove after hud_add (#10997)
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savilli committed Feb 26, 2021
1 parent b5eda41 commit 3edb1dd
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Showing 3 changed files with 35 additions and 40 deletions.
8 changes: 0 additions & 8 deletions src/client/client.h
Expand Up @@ -415,11 +415,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
return m_csm_restriction_flags & flag;
}

inline std::unordered_map<u32, u32> &getHUDTranslationMap()
{
return m_hud_server_to_client;
}

bool joinModChannel(const std::string &channel) override;
bool leaveModChannel(const std::string &channel) override;
bool sendModChannelMessage(const std::string &channel,
Expand Down Expand Up @@ -556,9 +551,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
// Relation of client id to object id
std::unordered_map<int, u16> m_sounds_to_objects;

// Map server hud ids to client hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;

// Privileges
std::unordered_set<std::string> m_privileges;

Expand Down
30 changes: 21 additions & 9 deletions src/client/game.cpp
Expand Up @@ -856,6 +856,9 @@ class Game {
Hud *hud = nullptr;
Minimap *mapper = nullptr;

// Map server hud ids to client hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;

GameRunData runData;
Flags m_flags;

Expand Down Expand Up @@ -2602,12 +2605,11 @@ void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
auto &hud_server_to_client = client->getHUDTranslationMap();

u32 server_id = event->hudadd.server_id;
// ignore if we already have a HUD with that ID
auto i = hud_server_to_client.find(server_id);
if (i != hud_server_to_client.end()) {
auto i = m_hud_server_to_client.find(server_id);
if (i != m_hud_server_to_client.end()) {
delete event->hudadd.pos;
delete event->hudadd.name;
delete event->hudadd.scale;
Expand Down Expand Up @@ -2635,7 +2637,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
e->size = *event->hudadd.size;
e->z_index = event->hudadd.z_index;
e->text2 = *event->hudadd.text2;
hud_server_to_client[server_id] = player->addHud(e);
m_hud_server_to_client[server_id] = player->addHud(e);

delete event->hudadd.pos;
delete event->hudadd.name;
Expand All @@ -2651,18 +2653,28 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
HudElement *e = player->removeHud(event->hudrm.id);
delete e;

auto i = m_hud_server_to_client.find(event->hudrm.id);
if (i != m_hud_server_to_client.end()) {
HudElement *e = player->removeHud(i->second);
delete e;
m_hud_server_to_client.erase(i);
}

}

void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();

u32 id = event->hudchange.id;
HudElement *e = player->getHud(id);
HudElement *e = nullptr;

auto i = m_hud_server_to_client.find(event->hudchange.id);
if (i != m_hud_server_to_client.end()) {
e = player->getHud(i->second);
}

if (e == NULL) {
if (e == nullptr) {
delete event->hudchange.v3fdata;
delete event->hudchange.v2fdata;
delete event->hudchange.sdata;
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37 changes: 14 additions & 23 deletions src/network/clientpackethandler.cpp
Expand Up @@ -1095,16 +1095,10 @@ void Client::handleCommand_HudRemove(NetworkPacket* pkt)

*pkt >> server_id;

auto i = m_hud_server_to_client.find(server_id);
if (i != m_hud_server_to_client.end()) {
int client_id = i->second;
m_hud_server_to_client.erase(i);

ClientEvent *event = new ClientEvent();
event->type = CE_HUDRM;
event->hudrm.id = client_id;
m_client_event_queue.push(event);
}
ClientEvent *event = new ClientEvent();
event->type = CE_HUDRM;
event->hudrm.id = server_id;
m_client_event_queue.push(event);
}

void Client::handleCommand_HudChange(NetworkPacket* pkt)
Expand All @@ -1131,19 +1125,16 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
else
*pkt >> intdata;

std::unordered_map<u32, u32>::const_iterator i = m_hud_server_to_client.find(server_id);
if (i != m_hud_server_to_client.end()) {
ClientEvent *event = new ClientEvent();
event->type = CE_HUDCHANGE;
event->hudchange.id = i->second;
event->hudchange.stat = (HudElementStat)stat;
event->hudchange.v2fdata = new v2f(v2fdata);
event->hudchange.v3fdata = new v3f(v3fdata);
event->hudchange.sdata = new std::string(sdata);
event->hudchange.data = intdata;
event->hudchange.v2s32data = new v2s32(v2s32data);
m_client_event_queue.push(event);
}
ClientEvent *event = new ClientEvent();
event->type = CE_HUDCHANGE;
event->hudchange.id = server_id;
event->hudchange.stat = (HudElementStat)stat;
event->hudchange.v2fdata = new v2f(v2fdata);
event->hudchange.v3fdata = new v3f(v3fdata);
event->hudchange.sdata = new std::string(sdata);
event->hudchange.data = intdata;
event->hudchange.v2s32data = new v2s32(v2s32data);
m_client_event_queue.push(event);
}

void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
Expand Down

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