Fix potential bug in SDL2 driver introduced in last cleanup, and cleanup some more #8664
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Motivation / Problem
During final preparations for SDL OpenGL, I found that I jumped the gun on the last cleanup, and already removed some lines that should not have been removed.
Additionally, I had a few more minor cleanups that might as well hit master.
Description
_local_palette
was not reset before making a new palette, potentially not sending the full palette to SDL.Otherwise, a few cleanups (rather minor).
Lastly, removal of a line that is absolutely unclear to me as to why it is there. I cannot find any issue with removing it, so yeah .. there we go.
Limitations
Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.