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Fix list spacing and size (again) (#10869)
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v-rob committed Feb 2, 2021
1 parent 9388c23 commit f227e40
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Showing 3 changed files with 42 additions and 28 deletions.
30 changes: 24 additions & 6 deletions games/devtest/mods/testformspec/formspec.lua
Expand Up @@ -35,11 +35,30 @@ local tabheaders_fs = [[

local inv_style_fs = [[
style_type[list;noclip=true]
list[current_player;main;-1.125,-1.125;2,2]
list[current_player;main;-0.75,0.75;2,2]
real_coordinates[false]
list[current_player;main;1.5,0;3,2]
real_coordinates[true]
real_coordinates[false]
style_type[list;size=1.1;spacing=0.1]
list[current_player;main;5,0;3,2]
real_coordinates[true]
style_type[list;size=.001;spacing=0]
list[current_player;main;7,3.5;8,4]
box[3,3.5;1,1;#000000]
box[5,3.5;1,1;#000000]
box[4,4.5;1,1;#000000]
box[3,5.5;1,1;#000000]
box[5,5.5;1,1;#000000]
style_type[list;spacing=.25,.125;size=.75,.875]
list[current_player;main;3,.5;3,3]
style_type[list;spacing=0;size=1]
list[current_player;main;.5,4;8,4]
list[current_player;main;3,3.5;3,3]
style_type[list;spacing=0;size=1.1]
list[current_player;main;.5,7;8,4]
]]

local hypertext_basic = [[
Expand Down Expand Up @@ -322,8 +341,7 @@ local pages = {
"container[0.5,1.5]" .. tabheaders_fs .. "container_end[]",

-- Inv
"size[12,13]real_coordinates[true]" ..
"container[0.5,1.5]" .. inv_style_fs .. "container_end[]",
"size[12,13]real_coordinates[true]" .. inv_style_fs,

-- Animation
[[
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38 changes: 18 additions & 20 deletions src/gui/guiFormSpecMenu.cpp
Expand Up @@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,


#include <cstdlib>
#include <cmath>
#include <algorithm>
#include <iterator>
#include <limits>
Expand Down Expand Up @@ -500,37 +501,34 @@ void GUIFormSpecMenu::parseList(parserData *data, const std::string &element)
auto style = getDefaultStyleForElement("list", spec.fname);

v2f32 slot_scale = style.getVector2f(StyleSpec::SIZE, v2f32(0, 0));
v2s32 slot_size(
slot_scale.X <= 0 ? imgsize.X : slot_scale.X * imgsize.X,
slot_scale.Y <= 0 ? imgsize.Y : slot_scale.Y * imgsize.Y
v2f32 slot_size(
slot_scale.X <= 0 ? imgsize.X : std::max<f32>(slot_scale.X * imgsize.X, 1),
slot_scale.Y <= 0 ? imgsize.Y : std::max<f32>(slot_scale.Y * imgsize.Y, 1)
);

v2f32 slot_spacing = style.getVector2f(StyleSpec::SPACING, v2f32(-1, -1));
if (data->real_coordinates) {
slot_spacing.X = slot_spacing.X < 0 ? imgsize.X * 0.25f :
imgsize.X * slot_spacing.X;
slot_spacing.Y = slot_spacing.Y < 0 ? imgsize.Y * 0.25f :
imgsize.Y * slot_spacing.Y;
v2f32 default_spacing = data->real_coordinates ?
v2f32(imgsize.X * 0.25f, imgsize.Y * 0.25f) :
v2f32(spacing.X - imgsize.X, spacing.Y - imgsize.Y);

slot_spacing.X += slot_size.X;
slot_spacing.Y += slot_size.Y;
} else {
slot_spacing.X = slot_spacing.X < 0 ? spacing.X :
slot_spacing.X * spacing.X;
slot_spacing.Y = slot_spacing.Y < 0 ? spacing.Y :
slot_spacing.Y * spacing.Y;
}
slot_spacing.X = slot_spacing.X < 0 ? default_spacing.X :
imgsize.X * slot_spacing.X;
slot_spacing.Y = slot_spacing.Y < 0 ? default_spacing.Y :
imgsize.Y * slot_spacing.Y;

slot_spacing += slot_size;

v2s32 pos = data->real_coordinates ? getRealCoordinateBasePos(v_pos) :
getElementBasePos(&v_pos);

core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y,
pos.X + (geom.X - 1) * slot_spacing.X + imgsize.X,
pos.Y + (geom.Y - 1) * slot_spacing.Y + imgsize.Y);
pos.X + (geom.X - 1) * slot_spacing.X + slot_size.X,
pos.Y + (geom.Y - 1) * slot_spacing.Y + slot_size.Y);

GUIInventoryList *e = new GUIInventoryList(Environment, data->current_parent,
spec.fid, rect, m_invmgr, loc, listname, geom, start_i, slot_size,
slot_spacing, this, data->inventorylist_options, m_font);
spec.fid, rect, m_invmgr, loc, listname, geom, start_i,
v2s32(slot_size.X, slot_size.Y), slot_spacing, this,
data->inventorylist_options, m_font);

e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));

Expand Down
2 changes: 0 additions & 2 deletions src/gui/guiInventoryList.cpp
Expand Up @@ -104,8 +104,6 @@ void GUIInventoryList::draw()
&& m_invmgr->getInventory(selected_item->inventoryloc) == inv
&& selected_item->listname == m_listname
&& selected_item->i == item_i;
core::rect<s32> clipped_rect(rect);
clipped_rect.clipAgainst(AbsoluteClippingRect);
bool hovering = m_hovered_i == item_i;
ItemRotationKind rotation_kind = selected ? IT_ROT_SELECTED :
(hovering ? IT_ROT_HOVERED : IT_ROT_NONE);
Expand Down

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