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By the way: If the sounds are really intentionally unused in OpenTTD, I think the corresponding sound IDs should be marked in the source code (via code comments).
Version of OpenTTD
1.11.0-dev (4869840)
A couple of sounds are unused:
SND_0D_STEAM
(OpenSFX: steam exhaust sound, like from a steam engine)SND_11_CRASH
(OpenSFX: light crash sound, less dramatic than theSND_13_BIG_CRASH
sound)SND_22_CAR_HORN
(OpenSFX: empty sound)SND_23_CAR_HORN_2
(OpenSFX: 'modern' car horn sound, twice)SND_32_POP_2
(OpenSFX: empty sound; note thatSND_2F_POP
is the bubble pop for the Toyland bubble extraction)Is it intentional or is this just an oversight?
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