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Update minetest.conf.example and dummy translation file
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updatepo.sh authored and sfan5 committed Jan 30, 2021
1 parent d39c031 commit cb807b2
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160 changes: 96 additions & 64 deletions minetest.conf.example
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# type: bool
# always_fly_fast = true

# The time in seconds it takes between repeated right clicks when holding the right
# mouse button.
# The time in seconds it takes between repeated node placements when holding
# the place button.
# type: float min: 0.001
# repeat_rightclick_time = 0.25
# repeat_place_time = 0.25

# Automatically jump up single-node obstacles.
# type: bool
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# repeat_joystick_button_time = 0.17

# The deadzone of the joystick
# type: int
# joystick_deadzone = 2048

# The sensitivity of the joystick axes for moving the
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# type: key
# keymap_sneak = KEY_LSHIFT

# Key for digging.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_dig = KEY_LBUTTON

# Key for placing.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_place = KEY_RBUTTON

# Key for opening the inventory.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
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# type: int
# texture_min_size = 64

# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
# Use multi-sample antialiasing (MSAA) to smooth out block edges.
# This algorithm smooths out the 3D viewport while keeping the image sharp,
# but it doesn't affect the insides of textures
# (which is especially noticeable with transparent textures).
# Visible spaces appear between nodes when shaders are disabled.
# If set to 0, MSAA is disabled.
# A restart is required after changing this option.
# type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0

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# type: bool
# tone_mapping = false

#### Bumpmapping

# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
# Requires shaders to be enabled.
# type: bool
# enable_bumpmapping = false

#### Parallax Occlusion

# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
# type: bool
# enable_parallax_occlusion = false

# 0 = parallax occlusion with slope information (faster).
# 1 = relief mapping (slower, more accurate).
# type: int min: 0 max: 1
# parallax_occlusion_mode = 1

# Number of parallax occlusion iterations.
# type: int
# parallax_occlusion_iterations = 4

# Overall scale of parallax occlusion effect.
# type: float
# parallax_occlusion_scale = 0.08

# Overall bias of parallax occlusion effect, usually scale/2.
# type: float
# parallax_occlusion_bias = 0.04

#### Waving Nodes

# Set to true to enable waving liquids (like water).
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# type: int min: 1
# fps_max = 60

# Maximum FPS when game is paused.
# Maximum FPS when the window is not focused, or when the game is paused.
# type: int min: 1
# pause_fps_max = 20
# fps_max_unfocused = 20

# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
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# View distance in nodes.
# type: int min: 20 max: 4000
# viewing_range = 100
# viewing_range = 190

# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
# Only works on GLES platforms. Most users will not need to change this.
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# The rendering back-end for Irrlicht.
# A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
# On other platforms, OpenGL is recommended, and it’s the only driver with
# shader support currently.
# On other platforms, OpenGL is recommended.
# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
# video_driver = opengl

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# selectionbox_width = 2

# Crosshair color (R,G,B).
# Also controls the object crosshair color
# type: string
# crosshair_color = (255,255,255)

# Crosshair alpha (opaqueness, between 0 and 255).
# Also controls the object crosshair color
# type: int min: 0 max: 255
# crosshair_alpha = 255

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# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
# type: int
# client_mapblock_limit = 5000
# client_mapblock_limit = 7500

# Whether to show the client debug info (has the same effect as hitting F5).
# type: bool
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# type: int
# max_packets_per_iteration = 1024

# ZLib compression level to use when sending mapblocks to the client.
# -1 - Zlib's default compression level
# 0 - no compresson, fastest
# 9 - best compression, slowest
# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
# type: int min: -1 max: 9
# map_compression_level_net = -1

## Game

# Default game when creating a new world.
Expand Down Expand Up @@ -1383,19 +1378,19 @@
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
# type: int
# active_object_send_range_blocks = 4
# active_object_send_range_blocks = 8

# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_send_range_blocks.
# type: int
# active_block_range = 3
# active_block_range = 4

# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
# type: int
# max_block_send_distance = 10
# max_block_send_distance = 12

# Maximum number of forceloaded mapblocks.
# type: int
Expand Down Expand Up @@ -1488,11 +1483,11 @@
### Advanced

# Handling for deprecated Lua API calls:
# - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug).
# - none: Do not log deprecated calls
# - log: mimic and log backtrace of deprecated call (default).
# - error: abort on usage of deprecated call (suggested for mod developers).
# type: enum values: legacy, log, error
# deprecated_lua_api_handling = legacy
# type: enum values: none, log, error
# deprecated_lua_api_handling = log

# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
Expand All @@ -1513,6 +1508,14 @@
# type: enum values: 0, 1, 2
# sqlite_synchronous = 2

# ZLib compression level to use when saving mapblocks to disk.
# -1 - Zlib's default compression level
# 0 - no compresson, fastest
# 9 - best compression, slowest
# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
# type: int min: -1 max: 9
# map_compression_level_disk = 3

# Length of a server tick and the interval at which objects are generally updated over
# network.
# type: float
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# type: float
# abm_interval = 1.0

# The time budget allowed for ABMs to execute on each step
# (as a fraction of the ABM Interval)
# type: float min: 0.1 max: 0.9
# abm_time_budget = 0.2

# Length of time between NodeTimer execution cycles
# type: float
# nodetimer_interval = 0.2
Expand Down Expand Up @@ -1722,13 +1730,6 @@
# type: bool
# high_precision_fpu = true

# Changes the main menu UI:
# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens.
# type: enum values: full, simple
# main_menu_style = full

# Replaces the default main menu with a custom one.
# type: string
# main_menu_script =
Expand All @@ -1755,7 +1756,7 @@

# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
# type: int
# max_block_generate_distance = 8
# max_block_generate_distance = 10

# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
Expand All @@ -1766,8 +1767,8 @@
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
# type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
# mg_flags = caves,dungeons,light,decorations,biomes
# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
# mg_flags = caves,dungeons,light,decorations,biomes,ores

## Biome API temperature and humidity noise parameters

Expand Down Expand Up @@ -2753,8 +2754,8 @@

# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
# type: flags possible values: lakes, hills, nolakes, nohills
# mgflat_spflags = nolakes,nohills
# type: flags possible values: lakes, hills, caverns, nolakes, nohills, nocaverns
# mgflat_spflags = nolakes,nohills,nocaverns

# Y of flat ground.
# type: int
Expand Down Expand Up @@ -2810,6 +2811,18 @@
# type: float
# mgflat_hill_steepness = 64.0

# Y-level of cavern upper limit.
# type: int
# mgflat_cavern_limit = -256

# Y-distance over which caverns expand to full size.
# type: int
# mgflat_cavern_taper = 256

# Defines full size of caverns, smaller values create larger caverns.
# type: float
# mgflat_cavern_threshold = 0.7

# Lower Y limit of dungeons.
# type: int
# mgflat_dungeon_ymin = -31000
Expand Down Expand Up @@ -2872,6 +2885,19 @@
# flags =
# }

# 3D noise defining giant caverns.
# type: noise_params_3d
# mgflat_np_cavern = {
# offset = 0,
# scale = 1,
# spread = (384, 128, 384),
# seed = 723,
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
# type: noise_params_3d
# mgflat_np_dungeons = {
Expand Down Expand Up @@ -3322,17 +3348,17 @@

# Maximum number of blocks that can be queued for loading.
# type: int
# emergequeue_limit_total = 512
# emergequeue_limit_total = 1024

# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
# type: int
# emergequeue_limit_diskonly = 64
# emergequeue_limit_diskonly = 128

# Maximum number of blocks to be queued that are to be generated.
# This limit is enforced per player.
# type: int
# emergequeue_limit_generate = 64
# emergequeue_limit_generate = 128

# Number of emerge threads to use.
# Value 0:
Expand Down Expand Up @@ -3363,3 +3389,9 @@
# so see a full list at https://content.minetest.net/help/content_flags/
# type: string
# contentdb_flag_blacklist = nonfree, desktop_default

# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
# This should be lower than curl_parallel_limit.
# type: int
# contentdb_max_concurrent_downloads = 3

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