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As I said in my reply to the other issue (which seemingly got overlooked), it is simply a case of incorrect offsets in OpenGFX. Shifting the buildings to their correct locations will fix this problem and the animation disappearing early. I just haven't got around to making a PR for it yet, but it really is a 2 second fix 🙂
Andrew350
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Mar 4, 2021
OpenGFX 0.6.0, OpenTTD 1.9.3. Zoom 2×.
Sometimes, the toy factory "hammer" gets disconnected like so:
https://satoshiupload.com/images/osLk6aUaRB.png
I have no idea if this is an OpenGFX or an OpenTTD bug.
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