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Some tree brushes do not mark tiles as a rainforest #9241
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Did a bit of digging regarding this. The normal brush uses CmdPlantTree() (which properly sets the rainforest tile), while the grove and forest brushes use PlaceTreeGroupAroundTile() (which does not). I'm not sure why PlaceTreeGroupAroundTile() plants trees in a totally different way than simply calling CmdPlaceTree(), but I assume there's a good reason. |
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Version of OpenTTD
1.11.2, Windows 10
Expected result
Planting rainforest trees in the scenario editor should create rainforest tiles.
Actual result
Only the "normal" brush creates rainforest tiles, "grove" and "forest" brushes do not.
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