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Die with failed assertion on MacOSX with cocoa-opengl driver #8808

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scovit opened this issue Mar 6, 2021 · 2 comments
Closed

Die with failed assertion on MacOSX with cocoa-opengl driver #8808

scovit opened this issue Mar 6, 2021 · 2 comments

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@scovit
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scovit commented Mar 6, 2021

Version of OpenTTD

1.11.0-beta2

Expected result

Play game

Actual result

Assertion failed messagebox and crash:

Assertion failed at line 50 of /Users/runner/work/OpenTTD/OpenTTD/src/blitter/40bpp_anim.cpp: VideoDriver::GetInstance()->GetAnimBuffer() != nullptr

Steps to reproduce

Start the game with ./openttd -v cocoa-opengl

crash.log

@James103
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James103 commented Mar 6, 2021

Can you please try the following?

  1. Run ./openttd -v cocoa-opengl -d 9
  2. Pipe the output from the command to a file.
  3. Upload that file here.

@scovit
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scovit commented Mar 6, 2021

Here it is:

debugging-stderr.txt
debugging-stdout.txt

michicc added a commit to michicc/OpenTTD that referenced this issue Mar 8, 2021
@michicc michicc closed this as completed in 25656a1 Mar 8, 2021
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