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ClearSystemSprites is called from the game-thread, but it really only should be called from the draw-thread.
This means we need to delay that function too till the draw-thread. This is not a problem (other than it needs doing), as it is also populated no earlier than the next draw-tick.
michicc
added a commit
to michicc/OpenTTD
that referenced
this issue
Mar 8, 2021
Version of OpenTTD
Since e56d2c6, #8741.
The previous commit to that is fine.
Expected result
No crash, menu screen shown
Actual result
SDL2 on Linux with default blitter and video driver.
(Running with
-v sdl
works fine).Crash occurs when NewGRF scan completes, when menu would be shown.
Steps to reproduce
Run e56d2c6 or later.
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