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Fix 937d60f2: Broken company colours for 40bpp-blitter. #8821

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merged 1 commit into from Mar 8, 2021

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@michicc michicc commented Mar 8, 2021

Motivation / Problem

Company colour remap is not properly applied to the screen when using 40bpp-anim blitter.

Description

RGB channel needs to contain original colours for 40bpp-anim blitter. So make sure they are in fact stored.

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

@michicc michicc merged commit ae1f7bd into OpenTTD:master Mar 8, 2021
@michicc michicc deleted the pr/fix_40bpp branch March 8, 2021 14:43
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2 participants