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Fix: OSK layout not scaled for 2x or 4x GUI scale. #8868

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merged 1 commit into from Mar 20, 2021

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PeterN
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@PeterN PeterN commented Mar 15, 2021

Motivation / Problem

OSK key buttons are squished into the left side of the OSK window when GUI scaling is 2x or 4x.

Description

This is solved by using scaling horizontal dimensions when creating the widgets. Vertical scaling is already correct due to use of FONT_HEIGHT_NORMAL. Additionally when drawing, the text is centered instead of using a fixed offset.

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Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

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PeterN commented Mar 15, 2021

Before:
prefix

After:
postfix

@glx22 glx22 added the backport requested This PR should be backport to current release (RC / stable) label Mar 15, 2021
@LordAro LordAro merged commit b43cc21 into OpenTTD:master Mar 20, 2021
@LordAro LordAro added backported This PR is backported to a current release (RC / stable) backport requested This PR should be backport to current release (RC / stable) and removed backport requested This PR should be backport to current release (RC / stable) backported This PR is backported to a current release (RC / stable) labels Apr 1, 2021
@TrueBrain TrueBrain added backported This PR is backported to a current release (RC / stable) and removed backport requested This PR should be backport to current release (RC / stable) labels Apr 1, 2021
@PeterN PeterN deleted the osk-scaling branch April 11, 2021 10:50
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4 participants