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Fix "exec" call depth and "exec" never returning to script #8852

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merged 2 commits into from Mar 13, 2021

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TrueBrain
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Motivation / Problem

See #8851. Two problems are mentioned:

  • "exec" doesn't have a max depth
  • "exec" doesn't return

This PR fixes both problems at the same time.

Description

"exec" uses a global bool, which limits what you can do. Making that a depth variable solves both issues nicely.

Limitations

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

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@LordAro LordAro left a comment

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I suppose using a 'depth' parameter variable is out of the question?

Example:

exec other.script
echo hello

The "echo" was never executed.
…mit to 10 deep

This means if you execute a script from a script from a script, ..
for more than 10 times, it bails out now. This should be sufficient
for even the most complex scripts.
@TrueBrain TrueBrain merged commit 5056e96 into OpenTTD:master Mar 13, 2021
@TrueBrain TrueBrain deleted the console-script-depth branch March 13, 2021 09:01
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2 participants