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Update minetest.conf.example and dummy translation file
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updatepo.sh authored and sfan5 committed Jun 16, 2021
1 parent ce0541f commit cb5dd0d
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Showing 2 changed files with 127 additions and 67 deletions.
129 changes: 87 additions & 42 deletions minetest.conf.example
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# type: bool
# pitch_move = false

# Fast movement (via the "special" key).
# Fast movement (via the "Aux1" key).
# This requires the "fast" privilege on the server.
# type: bool
# fast_move = false
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# type: float
# mouse_sensitivity = 0.2

# If enabled, "special" key instead of "sneak" key is used for climbing down and
# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
# descending.
# type: bool
# aux1_descends = false
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# type: bool
# doubletap_jump = false

# If disabled, "special" key is used to fly fast if both fly and fast mode are
# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
# enabled.
# type: bool
# always_fly_fast = true
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# type: bool
# fixed_virtual_joystick = false

# (Android) Use virtual joystick to trigger "aux" button.
# If enabled, virtual joystick will also tap "aux" button when out of main circle.
# (Android) Use virtual joystick to trigger "Aux1" button.
# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
# type: bool
# virtual_joystick_triggers_aux = false
# virtual_joystick_triggers_aux1 = false

# Enable joysticks
# type: bool
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# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_special1 = KEY_KEY_E
# keymap_aux1 = KEY_KEY_E

# Key for opening the chat window.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# trilinear_filter = false

# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
# which PNG optimizers usually discard, often resulting in dark or
# light edges to transparent textures. Apply a filter to clean that up
# at texture load time. This is automatically enabled if mipmapping is enabled.
# type: bool
# texture_clean_transparent = false

# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
# memory. Powers of 2 are recommended. This setting is ONLY applies if
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
# type: int
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# type: bool
# enable_waving_plants = false

#### Dynamic shadows

# Set to true to enable Shadow Mapping.
# Requires shaders to be enabled.
# type: bool
# enable_dynamic_shadows = false

# Set the shadow strength.
# Lower value means lighter shadows, higher value means darker shadows.
# type: float min: 0.05 max: 1
# shadow_strength = 0.2

# Maximum distance to render shadows.
# type: float min: 10 max: 1000
# shadow_map_max_distance = 120.0

# Texture size to render the shadow map on.
# This must be a power of two.
# Bigger numbers create better shadowsbut it is also more expensive.
# type: int min: 128 max: 8192
# shadow_map_texture_size = 1024

# Sets shadow texture quality to 32 bits.
# On false, 16 bits texture will be used.
# This can cause much more artifacts in the shadow.
# type: bool
# shadow_map_texture_32bit = true

# Enable poisson disk filtering.
# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering.
# type: bool
# shadow_poisson_filter = true

# Define shadow filtering quality
# This simulates the soft shadows effect by applying a PCF or poisson disk
# but also uses more resources.
# type: enum values: 0, 1, 2
# shadow_filters = 1

# Enable colored shadows.
# On true translucent nodes cast colored shadows. This is expensive.
# type: bool
# shadow_map_color = false

# Set the shadow update time.
# Lower value means shadows and map updates faster, but it consume more resources.
# Minimun value 0.001 seconds max value 0.2 seconds
# type: float min: 0.001 max: 0.2
# shadow_update_time = 0.2

# Set the soft shadow radius size.
# Lower values mean sharper shadows bigger values softer.
# Minimun value 1.0 and max value 10.0
# type: float min: 1 max: 10
# shadow_soft_radius = 1.0

# Set the tilt of Sun/Moon orbit in degrees
# Value of 0 means no tilt / vertical orbit.
# Minimun value 0.0 and max value 60.0
# type: float min: 0 max: 60
# shadow_sky_body_orbit_tilt = 0.0

### Advanced

# Arm inertia, gives a more realistic movement of
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# type: float min: 0 max: 0.25
# near_plane = 0.1

# Width component of the initial window size.
# Width component of the initial window size. Ignored in fullscreen mode.
# type: int min: 1
# screen_w = 1024

# Height component of the initial window size.
# Height component of the initial window size. Ignored in fullscreen mode.
# type: int min: 1
# screen_h = 600

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# type: bool
# fullscreen = false

# Bits per pixel (aka color depth) in fullscreen mode.
# type: int
# fullscreen_bpp = 24

# Vertical screen synchronization.
# type: bool
# vsync = false
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# font_path_italic = fonts/Arimo-Italic.ttf

# type: filepath
# font_path_bolditalic = fonts/Arimo-BoldItalic.ttf
# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf

# Font size of the monospace font in point (pt).
# type: int min: 1
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# mono_font_path_italic = fonts/Cousine-Italic.ttf

# type: filepath
# mono_font_path_bolditalic = fonts/Cousine-BoldItalic.ttf

# Font size of the fallback font in point (pt).
# type: int min: 1
# fallback_font_size = 15

# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
# type: int
# fallback_font_shadow = 1

# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
# type: int min: 0 max: 255
# fallback_font_shadow_alpha = 128
# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf

# Path of the fallback font.
# If “freetype” setting is enabled: Must be a TrueType font.
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# type: string
# chat_message_format = <@name> @message

# If the execution of a chat command takes longer than this specified time in
# seconds, add the time information to the chat command message
# type: float
# chatcommand_msg_time_threshold = 0.1

# A message to be displayed to all clients when the server shuts down.
# type: string
# kick_msg_shutdown = Server shutting down.
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# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW
# language =

# Level of logging to be written to debug.txt:
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## Advanced

# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
# type: int
# curl_timeout = 5000
# curl_timeout = 20000

# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
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# type: int
# curl_parallel_limit = 8

# Maximum time in ms a file download (e.g. a mod download) may take.
# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
# type: int
# curl_file_download_timeout = 300000

# Makes DirectX work with LuaJIT. Disable if it causes troubles.
# type: bool
# high_precision_fpu = true

# Replaces the default main menu with a custom one.
# type: string
# main_menu_script =
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