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Require 'basic_debug' priv to view gameplay-relevant debug info, requ…
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…ire 'debug' priv to view wireframe (#9315)

Fixes #7245.
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Wuzzy2 committed Jun 24, 2021
1 parent 51bf4a6 commit 63fc728
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Showing 8 changed files with 84 additions and 19 deletions.
7 changes: 5 additions & 2 deletions builtin/game/privileges.lua
Expand Up @@ -97,10 +97,13 @@ core.register_privilege("rollback", {
description = S("Can use the rollback functionality"),
give_to_singleplayer = false,
})
core.register_privilege("basic_debug", {
description = S("Can view more debug info that might give a gameplay advantage"),
give_to_singleplayer = false,
})
core.register_privilege("debug", {
description = S("Allows enabling various debug options that may affect gameplay"),
description = S("Can enable wireframe"),
give_to_singleplayer = false,
give_to_admin = true,
})

core.register_can_bypass_userlimit(function(name, ip)
Expand Down
59 changes: 51 additions & 8 deletions src/client/game.cpp
Expand Up @@ -676,6 +676,7 @@ class Game {
bool handleCallbacks();
void processQueues();
void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
void updateBasicDebugState();
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
void updateProfilerGraphs(ProfilerGraph *graph);

Expand All @@ -693,6 +694,7 @@ class Game {
void toggleFast();
void toggleNoClip();
void toggleCinematic();
void toggleBlockBounds();
void toggleAutoforward();

void toggleMinimap(bool shift_pressed);
Expand Down Expand Up @@ -1108,6 +1110,7 @@ void Game::run()
m_game_ui->clearInfoText();
hud->resizeHotbar();


updateProfilers(stats, draw_times, dtime);
processUserInput(dtime);
// Update camera before player movement to avoid camera lag of one frame
Expand All @@ -1119,10 +1122,11 @@ void Game::run()
updatePlayerControl(cam_view);
step(&dtime);
processClientEvents(&cam_view_target);
updateBasicDebugState();
updateCamera(draw_times.busy_time, dtime);
updateSound(dtime);
processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
m_game_ui->m_flags.show_debug);
m_game_ui->m_flags.show_basic_debug);
updateFrame(&graph, &stats, dtime, cam_view);
updateProfilerGraphs(&graph);

Expand Down Expand Up @@ -1723,6 +1727,19 @@ void Game::processQueues()
shader_src->processQueue();
}

void Game::updateBasicDebugState()
{
if (m_game_ui->m_flags.show_basic_debug) {
if (!client->checkPrivilege("basic_debug")) {
m_game_ui->m_flags.show_basic_debug = false;
hud->disableBlockBounds();
}
} else if (m_game_ui->m_flags.show_minimal_debug) {
if (client->checkPrivilege("basic_debug")) {
m_game_ui->m_flags.show_basic_debug = true;
}
}
}

void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
f32 dtime)
Expand Down Expand Up @@ -1935,7 +1952,7 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot();
} else if (wasKeyDown(KeyType::TOGGLE_BLOCK_BOUNDS)) {
hud->toggleBlockBounds();
toggleBlockBounds();
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
m_game_ui->toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
Expand Down Expand Up @@ -2173,6 +2190,15 @@ void Game::toggleCinematic()
m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
}

void Game::toggleBlockBounds()
{
if (client->checkPrivilege("basic_debug")) {
hud->toggleBlockBounds();
} else {
m_game_ui->showTranslatedStatusText("Can't show block bounds (need 'basic_debug' privilege)");
}
}

// Autoforward by toggling continuous forward.
void Game::toggleAutoforward()
{
Expand Down Expand Up @@ -2236,24 +2262,41 @@ void Game::toggleFog()

void Game::toggleDebug()
{
// Initial / 4x toggle: Chat only
// 1x toggle: Debug text with chat
// Initial: No debug info
// 1x toggle: Debug text
// 2x toggle: Debug text with profiler graph
// 3x toggle: Debug text and wireframe
if (!m_game_ui->m_flags.show_debug) {
m_game_ui->m_flags.show_debug = true;
// 3x toggle: Debug text and wireframe (needs "debug" priv)
// Next toggle: Back to initial
//
// The debug text can be in 2 modes: minimal and basic.
// * Minimal: Only technical client info that not gameplay-relevant
// * Basic: Info that might give gameplay advantage, e.g. pos, angle
// Basic mode is used when player has "basic_debug" priv,
// otherwise the Minimal mode is used.
if (!m_game_ui->m_flags.show_minimal_debug) {
m_game_ui->m_flags.show_minimal_debug = true;
if (client->checkPrivilege("basic_debug")) {
m_game_ui->m_flags.show_basic_debug = true;
}
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
m_game_ui->showTranslatedStatusText("Debug info shown");
} else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
if (client->checkPrivilege("basic_debug")) {
m_game_ui->m_flags.show_basic_debug = true;
}
m_game_ui->m_flags.show_profiler_graph = true;
m_game_ui->showTranslatedStatusText("Profiler graph shown");
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
if (client->checkPrivilege("basic_debug")) {
m_game_ui->m_flags.show_basic_debug = true;
}
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = true;
m_game_ui->showTranslatedStatusText("Wireframe shown");
} else {
m_game_ui->m_flags.show_debug = false;
m_game_ui->m_flags.show_minimal_debug = false;
m_game_ui->m_flags.show_basic_debug = false;
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
if (client->checkPrivilege("debug")) {
Expand Down
19 changes: 12 additions & 7 deletions src/client/gameui.cpp
Expand Up @@ -99,7 +99,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
{
v2u32 screensize = RenderingEngine::getWindowSize();

if (m_flags.show_debug) {
// Minimal debug text must only contain info that can't give a gameplay advantage
if (m_flags.show_minimal_debug) {
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
u16 fps = 1.0 / stats.dtime_jitter.avg;
Expand All @@ -125,9 +126,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
}

// Finally set the guitext visible depending on the flag
m_guitext->setVisible(m_flags.show_debug);
m_guitext->setVisible(m_flags.show_minimal_debug);

if (m_flags.show_debug) {
// Basic debug text also shows info that might give a gameplay advantage
if (m_flags.show_basic_debug) {
LocalPlayer *player = client->getEnv().getLocalPlayer();
v3f player_position = player->getPosition();

Expand Down Expand Up @@ -160,7 +162,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
));
}

m_guitext2->setVisible(m_flags.show_debug);
m_guitext2->setVisible(m_flags.show_basic_debug);

setStaticText(m_guitext_info, m_infotext.c_str());
m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
Expand Down Expand Up @@ -204,7 +206,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
void GameUI::initFlags()
{
m_flags = GameUI::Flags();
m_flags.show_debug = g_settings->getBool("show_debug");
m_flags.show_minimal_debug = g_settings->getBool("show_debug");
m_flags.show_basic_debug = false;
}

void GameUI::showMinimap(bool show)
Expand All @@ -225,8 +228,10 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
// Update gui element size and position
s32 chat_y = 5;

if (m_flags.show_debug)
chat_y += 2 * g_fontengine->getLineHeight();
if (m_flags.show_minimal_debug)
chat_y += g_fontengine->getLineHeight();
if (m_flags.show_basic_debug)
chat_y += g_fontengine->getLineHeight();

const v2u32 &window_size = RenderingEngine::getWindowSize();

Expand Down
3 changes: 2 additions & 1 deletion src/client/gameui.h
Expand Up @@ -58,7 +58,8 @@ class GameUI
bool show_chat = true;
bool show_hud = true;
bool show_minimap = false;
bool show_debug = true;
bool show_minimal_debug = false;
bool show_basic_debug = false;
bool show_profiler_graph = false;
};

Expand Down
5 changes: 5 additions & 0 deletions src/client/hud.cpp
Expand Up @@ -870,6 +870,11 @@ void Hud::toggleBlockBounds()
}
}

void Hud::disableBlockBounds()
{
m_block_bounds_mode = BLOCK_BOUNDS_OFF;
}

void Hud::drawBlockBounds()
{
if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) {
Expand Down
1 change: 1 addition & 0 deletions src/client/hud.h
Expand Up @@ -52,6 +52,7 @@ class Hud
~Hud();

void toggleBlockBounds();
void disableBlockBounds();
void drawBlockBounds();

void drawHotbar(u16 playeritem);
Expand Down
5 changes: 5 additions & 0 deletions src/network/clientpackethandler.cpp
Expand Up @@ -896,6 +896,11 @@ void Client::handleCommand_Privileges(NetworkPacket* pkt)
m_privileges.insert(priv);
infostream << priv << " ";
}

// Enable basic_debug on server versions before it was added
if (m_proto_ver < 40)
m_privileges.insert("basic_debug");

infostream << std::endl;
}

Expand Down
4 changes: 3 additions & 1 deletion src/network/networkprotocol.h
Expand Up @@ -205,9 +205,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Updated set_sky packet
Adds new sun, moon and stars packets
Minimap modes
PROTOCOL VERSION 40:
Added 'basic_debug' privilege
*/

#define LATEST_PROTOCOL_VERSION 39
#define LATEST_PROTOCOL_VERSION 40
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)

// Server's supported network protocol range
Expand Down

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