-
Notifications
You must be signed in to change notification settings - Fork 69
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crash when switching to Instant Impulse #2781
Comments
Decoded stack trace: Principia/ksp_plugin/interface_flight_plan.cpp Lines 492 to 498 in c0f911d
Principia/ksp_plugin/flight_plan.cpp Lines 169 to 199 in c0f911d
Principia/ksp_plugin/flight_plan.cpp Lines 395 to 407 in c0f911d
Principia/ksp_plugin/flight_plan.cpp Line 385 in c0f911d
Principia/physics/ephemeris_body.hpp Lines 458 to 474 in c0f911d
Principia/physics/ephemeris_body.hpp Lines 1166 to 1200 in c0f911d
|
The log also has suspicious messages like:
|
I believe that the check tells us that We are called from
It is worth noting that the last segment is anomalous. The last time the flight plan is integrated a singularity is encountered at time The Two questions for @lpgagnon:
|
|
Scenario: in low orbit around the moon, plotting maneuvers for a landing. Had just quickloaded, and noticed plotted trajectory didn't quite match what it was prior to quicksave. Started fiddling with things to see if it was just a refresh issue. Last thing I did was click "instant impulse", game froze, then CTD.
zipped INFO.log
The text was updated successfully, but these errors were encountered: