Skip to content

Commit

Permalink
Add missing not_in_creative_inventory group where appropriate (#2764)
Browse files Browse the repository at this point in the history
  • Loading branch information
Desour committed Nov 11, 2020
1 parent 0a950c9 commit 226e2d4
Show file tree
Hide file tree
Showing 3 changed files with 8 additions and 7 deletions.
3 changes: 2 additions & 1 deletion mods/beds/api.lua
Expand Up @@ -155,7 +155,8 @@ function beds.register_bed(name, def)
paramtype2 = "facedir",
is_ground_content = false,
pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
not_in_creative_inventory = 1},
sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom",
node_box = {
Expand Down
5 changes: 2 additions & 3 deletions mods/default/tools.lua
Expand Up @@ -4,9 +4,8 @@
local S = default.get_translator

-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
-- Override the hand item registered in the engine in builtin/game/register.lua
minetest.override_item("", {
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 0.9,
Expand Down
7 changes: 4 additions & 3 deletions mods/tnt/init.lua
Expand Up @@ -434,7 +434,7 @@ minetest.register_node("tnt:boom", {
light_source = default.LIGHT_MAX,
walkable = false,
drop = "",
groups = {dig_immediate = 3},
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
-- unaffected by explosions
on_blast = function() end,
})
Expand Down Expand Up @@ -531,7 +531,8 @@ minetest.register_node("tnt:gunpowder_burning", {
groups = {
dig_immediate = 2,
attached_node = 1,
connect_to_raillike = minetest.raillike_group("gunpowder")
connect_to_raillike = minetest.raillike_group("gunpowder"),
not_in_creative_inventory = 1
},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed)
Expand Down Expand Up @@ -678,7 +679,7 @@ function tnt.register_tnt(def)
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
groups = {falling_node = 1},
groups = {falling_node = 1, not_in_creative_inventory = 1},
on_timer = function(pos, elapsed)
tnt.boom(pos, def)
end,
Expand Down

0 comments on commit 226e2d4

Please sign in to comment.