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Fix no_texture.png activation w/ simple leaves
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Wuzzy2 authored and sfan5 committed Oct 22, 2021
1 parent a781248 commit d4b89eb
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions src/nodedef.cpp
Expand Up @@ -809,10 +809,6 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
TileDef tdef_spec[6];
for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) {
tdef_spec[j] = tiledef_special[j];
if (tdef_spec[j].name.empty()) {
tdef_spec[j].name = "no_texture.png";
tdef_spec[j].backface_culling = false;
}
}

bool is_liquid = false;
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