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[Bug]: Hardware acceleration makes the game sutter and slower #9641
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In case you need it yes i use 64bit windows |
also happens to me |
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me too |
It happens to me as well, only good with HAcceleration off |
Please provide more information. Which operating system, which hardware and with which drivers? |
My problem isn't the same as slowing down to 15fps, but the game still stutters, quite a bit with the HWAccell On. Oh sure, here it goes: AMD Ryzen 5 2600X Six-Core Processor 3.60 GHz Windows 10 Pro BUT, I just went to the config file and set videodriver = "win32" cause that option was empty no matter the config I've set in game. I got another problem I might add, HDR gets messed up after the game loads up, when the map loads the colors become washed up. I'm using a Samsung 4k HDR Tv. Should I create another post about that? |
When you set the |
Ok, got it. Is win32 hardware accelerated or is the same as having it off? Or HW accel is a completly diferent driver? I tried finding it online but only got this info https://wiki.openttd.org/en/Manual/Command%20line#command-prompt-options Thanks for the replies :) |
The hardware acceleration is (currently only) based on OpenGL, and it has some components that are shared between the OS drivers (Win32, SDL, Cocoa) and some that are shared within the OS drivers (parts common to Win32 software and Win32 OpenGL, for example). |
Have the same issue here, but if I disable the 'vsync' option, the game appears to run smoothly with hardware acceleration enabled. |
Same. Related issues: |
Version of OpenTTD
12.0 Windows 10
Expected result
Hardware acceling should make the game run smoother and faster
Actual result
It made the game run with less than 15fps, caused huge sutters and even sometimes slowdowns
Steps to reproduce
I just turned on hardware accel in the basic settings menu
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