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Fix UpdateBonePosition() breaking animations (#9577)
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theviper121 committed Apr 26, 2020
1 parent bc60e44 commit e1fc72c
Showing 1 changed file with 39 additions and 9 deletions.
48 changes: 39 additions & 9 deletions src/client/content_cao.cpp
Expand Up @@ -890,6 +890,11 @@ void GenericCAO::updateNodePos()

void GenericCAO::step(float dtime, ClientEnvironment *env)
{
if (m_animated_meshnode) {
m_animated_meshnode->animateJoints();
updateBonePosition();
}

// Handle model animations and update positions instantly to prevent lags
if (m_is_local_player) {
LocalPlayer *player = m_env->getLocalPlayer();
Expand Down Expand Up @@ -1360,16 +1365,41 @@ void GenericCAO::updateBonePosition()
return;

m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
for(std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
std::string bone_name = (*ii).first;
v3f bone_pos = (*ii).second.X;
v3f bone_rot = (*ii).second.Y;
for (auto &it : m_bone_position) {
std::string bone_name = it.first;
irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
if(bone)
{
bone->setPosition(bone_pos);
if (bone) {
bone->setPosition(it.second.X);
bone->setRotation(it.second.Y);
}
}

// search through bones to find mistakenly rotated bones due to bug in Irrlicht
for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
if (!bone)
continue;

//If bone is manually positioned there is no need to perform the bug check
bool skip = false;
for (auto &it : m_bone_position) {
if (it.first == bone->getName()) {
skip = true;
break;
}
}
if (skip)
continue;

// Workaround for Irrlicht bug
// We check each bone to see if it has been rotated ~180deg from its expected position due to a bug in Irricht
// when using EJUOR_CONTROL joint control. If the bug is detected we update the bone to the proper position
// and update the bones transformation.
v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
float offset = fabsf(bone_rot.X - bone->getRotation().X);
if (offset > 179.9f && offset < 180.1f) {
bone->setRotation(bone_rot);
bone->updateAbsolutePosition();
}
}
}
Expand Down Expand Up @@ -1583,7 +1613,7 @@ void GenericCAO::processMessage(const std::string &data)
v3f rotation = readV3F32(is);
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);

updateBonePosition();
// updateBonePosition(); now called every step
} else if (cmd == AO_CMD_ATTACH_TO) {
u16 parent_id = readS16(is);
std::string bone = deSerializeString(is);
Expand Down

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