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Bridge management #158

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Bridge management #158

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werbfred
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I've tested all except sprite and flags...

The code to edit a bridge becomes 馃憤

item(FEAT_BRIDGES, item_wooden_bridge, 0x00 ) {
聽聽聽聽property {
聽聽聽聽聽聽聽聽avail_year: 1800;
聽聽聽聽聽聽聽聽cost_factor: 40;
聽聽聽聽聽聽聽聽speed_limit: 40 km/h;
聽聽聽聽聽聽聽聽min_length: 0;
聽聽聽聽聽聽聽聽max_length: 12;
聽聽聽聽}
}

name, description_rail_bridge and description_road_bridge have also been tested and working fine.

@werbfred werbfred changed the title - Add : Bridge management in NML of OpenTTD Bridge management Jun 17, 2020
@werbfred werbfred mentioned this pull request Jun 17, 2020
@LordAro
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LordAro commented Jun 17, 2020

Probably needs documenting somewhere (newgrf-wiki?) and ideally it should be tested as well...

'max_length' : { 'num': 0x0A, 'size': 1 },
# 0x0B - cost factor (old way)
'speed_limit' : { 'num': 0x0C, 'size': 2, 'unit_type': 'speed', 'unit_conversion': (5000, 1397), 'adjust_value': lambda val, unit: ottd_display_speed(val, 1, unit)},
'sprite' : { 'num': 0x0D, 'size': 2 },
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This seems wrong, based on my reading of the specs.

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Hmm... I did it based on https://newgrf-specs.tt-wiki.net/wiki/Action0/Bridges

What is wrong according to you?

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prop 0D is not a simple 2 bytes value, it's more complex. See the example at the bottom of the page.

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Sprites are clearly wrong... Need to find some to generate output, will be able to share full version then.

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3 participants