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Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
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    Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
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sorcerykid authored and SmallJoker committed May 23, 2020
1 parent 037422f commit 15ba75e
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Showing 10 changed files with 81 additions and 46 deletions.
3 changes: 1 addition & 2 deletions builtin/game/auth.lua
Expand Up @@ -41,7 +41,6 @@ core.builtin_auth_handler = {
return {
password = auth_entry.password,
privileges = privileges,
-- Is set to nil if unknown
last_login = auth_entry.last_login,
}
end,
Expand All @@ -53,7 +52,7 @@ core.builtin_auth_handler = {
name = name,
password = password,
privileges = core.string_to_privs(core.settings:get("default_privs")),
last_login = os.time(),
last_login = -1, -- Defer login time calculation until record_login (called by on_joinplayer)
})
end,
delete_auth = function(name)
Expand Down
2 changes: 1 addition & 1 deletion builtin/game/chat.lua
Expand Up @@ -1068,7 +1068,7 @@ core.register_chatcommand("last-login", {
param = name
end
local pauth = core.get_auth_handler().get_auth(param)
if pauth and pauth.last_login then
if pauth and pauth.last_login and pauth.last_login ~= -1 then
-- Time in UTC, ISO 8601 format
return true, "Last login time was " ..
os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)
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16 changes: 16 additions & 0 deletions builtin/game/deprecated.lua
Expand Up @@ -70,3 +70,19 @@ core.setting_get = setting_proxy("get")
core.setting_setbool = setting_proxy("set_bool")
core.setting_getbool = setting_proxy("get_bool")
core.setting_save = setting_proxy("write")

--
-- core.register_on_auth_fail
--

function core.register_on_auth_fail(func)
core.log("deprecated", "core.register_on_auth_fail " ..
"is obsolete and should be replaced by " ..
"core.register_on_authplayer instead.")

core.register_on_authplayer(function (player_name, ip, is_success)
if not is_success then
func(player_name, ip)
end
end)
end
2 changes: 1 addition & 1 deletion builtin/game/register.lua
Expand Up @@ -607,9 +607,9 @@ core.registered_on_item_eats, core.register_on_item_eat = make_registration()
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
core.registered_on_authplayers, core.register_on_authplayer = make_registration()
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_auth_fail, core.register_on_auth_fail = make_registration()
core.registered_on_player_inventory_actions, core.register_on_player_inventory_action = make_registration()
core.registered_allow_player_inventory_actions, core.register_allow_player_inventory_action = make_registration()

Expand Down
20 changes: 12 additions & 8 deletions doc/lua_api.txt
Expand Up @@ -4374,7 +4374,7 @@ Call these functions only at load time!
* Called after generating a piece of world. Modifying nodes inside the area
is a bit faster than usually.
* `minetest.register_on_newplayer(function(ObjectRef))`
* Called after a new player has been created
* Called when a new player enters the world for the first time
* `minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))`
* Called when a player is punched
* Note: This callback is invoked even if the punched player is dead.
Expand Down Expand Up @@ -4415,19 +4415,23 @@ Call these functions only at load time!
* Called _before_ repositioning of player occurs
* return true in func to disable regular player placement
* `minetest.register_on_prejoinplayer(function(name, ip))`
* Called before a player joins the game
* If it returns a string, the player is disconnected with that string as
* Called when a client connects to the server, prior to authentication
* If it returns a string, the client is disconnected with that string as
reason.
* `minetest.register_on_joinplayer(function(ObjectRef))`
* `minetest.register_on_joinplayer(function(ObjectRef, last_login))`
* Called when a player joins the game
* `last_login`: The timestamp of the previous login, or nil if player is new
* `minetest.register_on_leaveplayer(function(ObjectRef, timed_out))`
* Called when a player leaves the game
* `timed_out`: True for timeout, false for other reasons.
* `minetest.register_on_authplayer(function(name, ip, is_success))`
* Called when a client attempts to log into an account.
* `name`: The name of the account being authenticated.
* `ip`: The IP address of the client
* `is_success`: Whether the client was successfully authenticated
* For newly registered accounts, `is_success` will always be true
* `minetest.register_on_auth_fail(function(name, ip))`
* Called when a client attempts to log into an account but supplies the
wrong password.
* `ip`: The IP address of the client.
* `name`: The account the client attempted to log into.
* Deprecated: use `minetest.register_on_authplayer(name, ip, is_success)` instead.
* `minetest.register_on_cheat(function(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
Expand Down
44 changes: 23 additions & 21 deletions src/network/serverpackethandler.cpp
Expand Up @@ -409,9 +409,12 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
// (u16) 1 + std::string represents a pseudo vector serialization representation
notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
m_clients.sendToAll(&notice_pkt);

m_clients.event(peer_id, CSE_SetClientReady);
m_script->on_joinplayer(playersao);

s64 last_login;
m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
m_script->on_joinplayer(playersao, last_login);

// Send shutdown timer if shutdown has been scheduled
if (m_shutdown_state.isTimerRunning()) {
SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage());
Expand Down Expand Up @@ -1512,6 +1515,7 @@ void Server::handleCommand_FirstSrp(NetworkPacket* pkt)

initial_ver_key = encode_srp_verifier(verification_key, salt);
m_script->createAuth(playername, initial_ver_key);
m_script->on_authplayer(playername, addr_s, true);

acceptAuth(peer_id, false);
} else {
Expand Down Expand Up @@ -1648,24 +1652,25 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
session_t peer_id = pkt->getPeerId();
RemoteClient *client = getClient(peer_id, CS_Invalid);
ClientState cstate = client->getState();
std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
std::string playername = client->getName();

bool wantSudo = (cstate == CS_Active);

verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;

if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
actionstream << "Server: got SRP _M packet in wrong state " << cstate <<
" from " << getPeerAddress(peer_id).serializeString() <<
". Ignoring." << std::endl;
actionstream << "Server: got SRP _M packet in wrong state "
<< cstate << " from " << addr_s
<< ". Ignoring." << std::endl;
return;
}

if (client->chosen_mech != AUTH_MECHANISM_SRP &&
client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
actionstream << "Server: got SRP _M packet, while auth is going on "
"with mech " << client->chosen_mech << " from " <<
getPeerAddress(peer_id).serializeString() <<
" (wantSudo=" << wantSudo << "). Denying." << std::endl;
actionstream << "Server: got SRP _M packet, while auth"
<< "is going on with mech " << client->chosen_mech << " from "
<< addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
if (wantSudo) {
DenySudoAccess(peer_id);
return;
Expand All @@ -1680,9 +1685,8 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)

if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
!= bytes_M.size()) {
actionstream << "Server: User " << client->getName() << " at " <<
getPeerAddress(peer_id).serializeString() <<
" sent bytes_M with invalid length " << bytes_M.size() << std::endl;
actionstream << "Server: User " << playername << " at " << addr_s
<< " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
return;
}
Expand All @@ -1694,24 +1698,21 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)

if (!bytes_HAMK) {
if (wantSudo) {
actionstream << "Server: User " << client->getName() << " at " <<
getPeerAddress(peer_id).serializeString() <<
" tried to change their password, but supplied wrong (SRP) "
"password for authentication." << std::endl;
actionstream << "Server: User " << playername << " at " << addr_s
<< " tried to change their password, but supplied wrong"
<< " (SRP) password for authentication." << std::endl;
DenySudoAccess(peer_id);
return;
}

std::string ip = getPeerAddress(peer_id).serializeString();
actionstream << "Server: User " << client->getName() << " at " << ip <<
" supplied wrong password (auth mechanism: SRP)." << std::endl;
m_script->on_auth_failure(client->getName(), ip);
actionstream << "Server: User " << playername << " at " << addr_s
<< " supplied wrong password (auth mechanism: SRP)." << std::endl;
m_script->on_authplayer(playername, addr_s, false);
DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD);
return;
}

if (client->create_player_on_auth_success) {
std::string playername = client->getName();
m_script->createAuth(playername, client->enc_pwd);

std::string checkpwd; // not used, but needed for passing something
Expand All @@ -1725,6 +1726,7 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
client->create_player_on_auth_success = false;
}

m_script->on_authplayer(playername, addr_s, true);
acceptAuth(peer_id, wantSudo);
}

Expand Down
19 changes: 13 additions & 6 deletions src/script/cpp_api/s_player.cpp
Expand Up @@ -147,7 +147,7 @@ bool ScriptApiPlayer::can_bypass_userlimit(const std::string &name, const std::s
return lua_toboolean(L, -1);
}

void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player, s64 last_login)
{
SCRIPTAPI_PRECHECKHEADER

Expand All @@ -156,7 +156,11 @@ void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
lua_getfield(L, -1, "registered_on_joinplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
if (last_login != -1)
lua_pushinteger(L, last_login);
else
lua_pushnil(L);
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
Expand Down Expand Up @@ -216,16 +220,19 @@ void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}

void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string &ip)
void ScriptApiPlayer::on_authplayer(const std::string &name, const std::string &ip, bool is_success)
{
SCRIPTAPI_PRECHECKHEADER

// Get core.registered_on_auth_failure
// Get core.registered_on_authplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_auth_fail");
lua_getfield(L, -1, "registered_on_authplayers");

// Call callbacks
lua_pushstring(L, name.c_str());
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
lua_pushboolean(L, is_success);
runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
}

void ScriptApiPlayer::pushMoveArguments(
Expand Down
4 changes: 2 additions & 2 deletions src/script/cpp_api/s_player.h
Expand Up @@ -41,7 +41,7 @@ class ScriptApiPlayer : virtual public ScriptApiBase
bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason);
bool can_bypass_userlimit(const std::string &name, const std::string &ip);
void on_joinplayer(ServerActiveObject *player);
void on_joinplayer(ServerActiveObject *player, s64 last_login);
void on_leaveplayer(ServerActiveObject *player, bool timeout);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
Expand All @@ -51,7 +51,7 @@ class ScriptApiPlayer : virtual public ScriptApiBase
const PlayerHPChangeReason &reason);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
void on_auth_failure(const std::string &name, const std::string &ip);
void on_authplayer(const std::string &name, const std::string &ip, bool is_success);

// Player inventory callbacks
// Return number of accepted items to be moved
Expand Down
14 changes: 10 additions & 4 deletions src/script/cpp_api/s_server.cpp
Expand Up @@ -23,7 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,

bool ScriptApiServer::getAuth(const std::string &playername,
std::string *dst_password,
std::set<std::string> *dst_privs)
std::set<std::string> *dst_privs,
s64 *dst_last_login)
{
SCRIPTAPI_PRECHECKHEADER

Expand All @@ -43,8 +44,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
luaL_checktype(L, -1, LUA_TTABLE);

std::string password;
bool found = getstringfield(L, -1, "password", password);
if (!found)
if (!getstringfield(L, -1, "password", password))
throw LuaError("Authentication handler didn't return password");
if (dst_password)
*dst_password = password;
Expand All @@ -54,7 +54,13 @@ bool ScriptApiServer::getAuth(const std::string &playername,
throw LuaError("Authentication handler didn't return privilege table");
if (dst_privs)
readPrivileges(-1, *dst_privs);
lua_pop(L, 1);
lua_pop(L, 1); // Remove key from privs table

s64 last_login;
if(!getintfield(L, -1, "last_login", last_login))
throw LuaError("Authentication handler didn't return last_login");
if (dst_last_login)
*dst_last_login = (s64)last_login;

return true;
}
Expand Down
3 changes: 2 additions & 1 deletion src/script/cpp_api/s_server.h
Expand Up @@ -43,7 +43,8 @@ class ScriptApiServer
/* auth */
bool getAuth(const std::string &playername,
std::string *dst_password,
std::set<std::string> *dst_privs);
std::set<std::string> *dst_privs,
s64 *dst_last_login = nullptr);
void createAuth(const std::string &playername,
const std::string &password);
bool setPassword(const std::string &playername,
Expand Down

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