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KERNELBASE.dll!00007ff8b86d9709() Unknown
> openttd.exe!HandleSavegameLoadCrash(int signum) Line 430 C++
openttd.exe!raise(int signum) Line 516 C++
openttd.exe!abort() Line 71 C++
openttd.exe!error(const char * s, ...) Line 127 C++
openttd.exe!BitmapTileArea::SetTile(unsigned int tile) Line 82 C++
openttd.exe!Station::RecomputeCatchment() Line 448 C++
openttd.exe!Station::RecomputeCatchmentForAll() Line 478 C++
openttd.exe!AfterLoadGame() Line 3142 C++
openttd.exe!DoLoad(LoadFilter * reader, bool load_check) Line 2693 C++
openttd.exe!SaveOrLoad(const char * filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded) Line 2802 C++
openttd.exe!SafeLoad(const char * filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, LoadFilter * lf) Line 1009 C++
openttd.exe!SwitchToMode(SwitchMode new_mode) Line 1093 C++
openttd.exe!GameLoop() Line 1466 C++
openttd.exe!VideoDriver_Win32::MainLoop() Line 1264 C++
openttd.exe!openttd_main(int argc, char * * argv) Line 860 C++
openttd.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 442 C++
[External Code]
Version of OpenTTD
20200509-master
Expected result
The game loads and simulates normally.
Actual result
The game asserts here:
OpenTTD/src/bitmap_type.h
Lines 80 to 84 in a95fbd5
Crash log: crash.zip
Stackdump on loading:
Steps to reproduce
Load the attached savegame:
#4524 - MC Transport-fixed2.zip
Release notes
The savegame loads fine in release versions (1.10.1), but crashes randomly if you wait long enough. Example crashlog: crash2.zip
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