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Fix flammable item entities crashing (#2659)
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sfan5 committed Apr 24, 2020
1 parent 189d2d9 commit 33eb7ce
Showing 1 changed file with 7 additions and 3 deletions.
10 changes: 7 additions & 3 deletions mods/default/item_entity.lua
Expand Up @@ -15,8 +15,8 @@ local item = {

burn_up = function(self)
-- disappear in a smoke puff
self.object:remove()
local p = self.object:get_pos()
self.object:remove()
minetest.sound_play("default_item_smoke", {
pos = p,
max_hear_distance = 8,
Expand All @@ -43,12 +43,16 @@ local item = {
builtin_item.on_step(self, dtime, ...)

if self.flammable then
-- flammable, check for igniters
-- flammable, check for igniters every 10 s
self.ignite_timer = (self.ignite_timer or 0) + dtime
if self.ignite_timer > 10 then
self.ignite_timer = 0

local node = minetest.get_node_or_nil(self.object:get_pos())
local pos = self.object:get_pos()
if pos == nil then
return -- object already deleted
end
local node = minetest.get_node_or_nil(pos)
if not node then
return
end
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