@@ -74,10 +74,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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player :set_eye_offset ({x = 0 , y = 0 , z = 0 }, {x = 0 , y = 0 , z = 0 })
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player :set_look_horizontal (math.random (1 , 180 ) / 100 )
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- default .player_attached [name ] = false
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+ player_api .player_attached [name ] = false
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player :set_physics_override (1 , 1 , 1 )
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hud_flags .wielditem = true
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- default . player_set_animation (player , " stand" , 30 )
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+ player_api . set_animation (player , " stand" , 30 )
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-- lay down
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else
@@ -99,9 +99,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
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}
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player :set_physics_override (0 , 0 , 0 )
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player :set_pos (p )
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- default .player_attached [name ] = true
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+ player_api .player_attached [name ] = true
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hud_flags .wielditem = false
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- default . player_set_animation (player , " lay" , 0 )
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+ player_api . set_animation (player , " lay" , 0 )
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end
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player :hud_set_flags (hud_flags )
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