|
42 | 42 | # Flags are always separated by comma without spaces.
|
43 | 43 | # - default possible_flags
|
44 | 44 | # * noise_params_2d:
|
45 |
| -# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>] |
| 45 | +# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>] |
46 | 46 | # - default
|
47 | 47 | # * noise_params_3d:
|
48 |
| -# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>] |
| 48 | +# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>] |
49 | 49 | # - default
|
50 | 50 | # * v3f:
|
51 | 51 | # Format is (<X>, <Y>, <Z>)
|
@@ -561,9 +561,6 @@ enable_parallax_occlusion (Parallax occlusion) bool false
|
561 | 561 | # 1 = relief mapping (slower, more accurate).
|
562 | 562 | parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
|
563 | 563 |
|
564 |
| -# Strength of parallax. |
565 |
| -3d_paralax_strength (Parallax occlusion strength) float 0.025 |
566 |
| - |
567 | 564 | # Number of parallax occlusion iterations.
|
568 | 565 | parallax_occlusion_iterations (Parallax occlusion iterations) int 4
|
569 | 566 |
|
@@ -713,6 +710,9 @@ fall_bobbing_amount (Fall bobbing factor) float 0.03
|
713 | 710 | # Note that the interlaced mode requires shaders to be enabled.
|
714 | 711 | 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
|
715 | 712 |
|
| 713 | +# Strength of 3D mode parallax. |
| 714 | +3d_paralax_strength (3D mode parallax strength) float 0.025 |
| 715 | + |
716 | 716 | # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
|
717 | 717 | console_height (Console height) float 0.6 0.1 1.0
|
718 | 718 |
|
@@ -1160,7 +1160,7 @@ active_object_send_range_blocks (Active object send range) int 4
|
1160 | 1160 | # active block stuff, stated in mapblocks (16 nodes).
|
1161 | 1161 | # In active blocks objects are loaded and ABMs run.
|
1162 | 1162 | # This is also the minimum range in which active objects (mobs) are maintained.
|
1163 |
| -# This should be configured together with active_object_range. |
| 1163 | +# This should be configured together with active_object_send_range_blocks. |
1164 | 1164 | active_block_range (Active block range) int 3
|
1165 | 1165 |
|
1166 | 1166 | # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
@@ -1640,7 +1640,7 @@ mgv7_float_taper_exp (Floatland taper exponent) float 2.0
|
1640 | 1640 | # Value = 0.0: 50% of volume is floatland.
|
1641 | 1641 | # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
|
1642 | 1642 | # to be sure) creates a solid floatland layer.
|
1643 |
| -mgv7_floatland_density (Floatland density) float -0.9 |
| 1643 | +mgv7_floatland_density (Floatland density) float -0.6 |
1644 | 1644 |
|
1645 | 1645 | # Surface level of optional water placed on a solid floatland layer.
|
1646 | 1646 | # Water is disabled by default and will only be placed if this value is set
|
|
0 commit comments