Skip to content

Commit 1bcdc2d

Browse files
authoredMay 22, 2020
Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'. Use correct spelling of 'persistence'. Move '3d_paralax_strength' into correct section (3D mode). Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
1 parent 82e4137 commit 1bcdc2d

File tree

1 file changed

+7
-7
lines changed

1 file changed

+7
-7
lines changed
 

‎builtin/settingtypes.txt

+7-7
Original file line numberDiff line numberDiff line change
@@ -42,10 +42,10 @@
4242
# Flags are always separated by comma without spaces.
4343
# - default possible_flags
4444
# * noise_params_2d:
45-
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
45+
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
4646
# - default
4747
# * noise_params_3d:
48-
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
48+
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
4949
# - default
5050
# * v3f:
5151
# Format is (<X>, <Y>, <Z>)
@@ -561,9 +561,6 @@ enable_parallax_occlusion (Parallax occlusion) bool false
561561
# 1 = relief mapping (slower, more accurate).
562562
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
563563

564-
# Strength of parallax.
565-
3d_paralax_strength (Parallax occlusion strength) float 0.025
566-
567564
# Number of parallax occlusion iterations.
568565
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
569566

@@ -713,6 +710,9 @@ fall_bobbing_amount (Fall bobbing factor) float 0.03
713710
# Note that the interlaced mode requires shaders to be enabled.
714711
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
715712

713+
# Strength of 3D mode parallax.
714+
3d_paralax_strength (3D mode parallax strength) float 0.025
715+
716716
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
717717
console_height (Console height) float 0.6 0.1 1.0
718718

@@ -1160,7 +1160,7 @@ active_object_send_range_blocks (Active object send range) int 4
11601160
# active block stuff, stated in mapblocks (16 nodes).
11611161
# In active blocks objects are loaded and ABMs run.
11621162
# This is also the minimum range in which active objects (mobs) are maintained.
1163-
# This should be configured together with active_object_range.
1163+
# This should be configured together with active_object_send_range_blocks.
11641164
active_block_range (Active block range) int 3
11651165

11661166
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
@@ -1640,7 +1640,7 @@ mgv7_float_taper_exp (Floatland taper exponent) float 2.0
16401640
# Value = 0.0: 50% of volume is floatland.
16411641
# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
16421642
# to be sure) creates a solid floatland layer.
1643-
mgv7_floatland_density (Floatland density) float -0.9
1643+
mgv7_floatland_density (Floatland density) float -0.6
16441644

16451645
# Surface level of optional water placed on a solid floatland layer.
16461646
# Water is disabled by default and will only be placed if this value is set

0 commit comments

Comments
 (0)
Please sign in to comment.