@@ -403,21 +403,25 @@ bool GenericCAO::getSelectionBox(aabb3f *toset) const
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const v3f GenericCAO::getPosition () const
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{
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- if (getParent () != nullptr ) {
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- if (m_matrixnode)
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- return m_matrixnode->getAbsolutePosition ();
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+ if (!getParent ())
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+ return pos_translator.val_current ;
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- return m_position;
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+ // Calculate real position in world based on MatrixNode
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+ if (m_matrixnode) {
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+ v3s16 camera_offset = m_env->getCameraOffset ();
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+ return m_matrixnode->getAbsolutePosition () +
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+ intToFloat (camera_offset, BS);
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}
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- return pos_translator.val_current ;
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+
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+ return m_position;
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}
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const bool GenericCAO::isImmortal ()
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{
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return itemgroup_get (getGroups (), " immortal" );
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}
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- scene::ISceneNode* GenericCAO::getSceneNode ()
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+ scene::ISceneNode * GenericCAO::getSceneNode () const
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{
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if (m_meshnode) {
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return m_meshnode;
@@ -437,7 +441,7 @@ scene::ISceneNode* GenericCAO::getSceneNode()
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return NULL ;
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}
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- scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode ()
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+ scene::IAnimatedMeshSceneNode * GenericCAO::getAnimatedMeshSceneNode () const
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{
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return m_animated_meshnode;
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}
@@ -576,11 +580,15 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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video::E_MATERIAL_TYPE material_type = (m_prop.use_texture_alpha ) ?
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video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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- if (m_prop. visual == " sprite " ) {
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- infostream<< " GenericCAO::addToScene(): single_sprite " << std::endl;
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+ auto grabMatrixNode = [ this ] {
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+ infostream << " GenericCAO::addToScene(): " << m_prop. visual << std::endl;
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m_matrixnode = RenderingEngine::get_scene_manager ()->
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addDummyTransformationSceneNode ();
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m_matrixnode->grab ();
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+ };
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+
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+ if (m_prop.visual == " sprite" ) {
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+ getMatrixNode ();
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m_spritenode = RenderingEngine::get_scene_manager ()->addBillboardSceneNode (
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m_matrixnode, v2f (1 , 1 ), v3f (0 ,0 ,0 ), -1 );
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m_spritenode->grab ();
@@ -601,6 +609,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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txs, tys, 0 , 0 );
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}
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} else if (m_prop.visual == " upright_sprite" ) {
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+ getMatrixNode ();
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scene::SMesh *mesh = new scene::SMesh ();
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double dx = BS * m_prop.visual_size .X / 2 ;
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double dy = BS * m_prop.visual_size .Y / 2 ;
@@ -655,9 +664,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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mesh->addMeshBuffer (buf);
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buf->drop ();
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}
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- m_matrixnode = RenderingEngine::get_scene_manager ()->
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- addDummyTransformationSceneNode ();
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- m_matrixnode->grab ();
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m_meshnode = RenderingEngine::get_scene_manager ()->
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addMeshSceneNode (mesh, m_matrixnode);
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m_meshnode->grab ();
@@ -666,11 +672,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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// This is needed for changing the texture in the future
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m_meshnode->setReadOnlyMaterials (true );
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} else if (m_prop.visual == " cube" ) {
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- infostream<< " GenericCAO::addToScene(): cube " <<std::endl ;
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+ getMatrixNode () ;
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scene::IMesh *mesh = createCubeMesh (v3f (BS,BS,BS));
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- m_matrixnode = RenderingEngine::get_scene_manager ()->
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- addDummyTransformationSceneNode (nullptr );
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- m_matrixnode->grab ();
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m_meshnode = RenderingEngine::get_scene_manager ()->
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addMeshSceneNode (mesh, m_matrixnode);
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m_meshnode->grab ();
@@ -685,12 +688,9 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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m_meshnode->setMaterialType (material_type);
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m_meshnode->setMaterialFlag (video::EMF_FOG_ENABLE, true );
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} else if (m_prop.visual == " mesh" ) {
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- infostream<< " GenericCAO::addToScene(): mesh " <<std::endl ;
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+ getMatrixNode () ;
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scene::IAnimatedMesh *mesh = m_client->getMesh (m_prop.mesh , true );
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if (mesh) {
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- m_matrixnode = RenderingEngine::get_scene_manager ()->
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- addDummyTransformationSceneNode (nullptr );
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- m_matrixnode->grab ();
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m_animated_meshnode = RenderingEngine::get_scene_manager ()->
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addAnimatedMeshSceneNode (mesh, m_matrixnode);
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m_animated_meshnode->grab ();
@@ -713,8 +713,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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} else
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errorstream<<" GenericCAO::addToScene(): Could not load mesh " <<m_prop.mesh <<std::endl;
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} else if (m_prop.visual == " wielditem" || m_prop.visual == " item" ) {
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+ getMatrixNode ();
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ItemStack item;
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- infostream << " GenericCAO::addToScene(): wielditem" << std::endl;
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if (m_prop.wield_item .empty ()) {
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// Old format, only textures are specified.
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infostream << " textures: " << m_prop.textures .size () << std::endl;
@@ -728,12 +728,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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infostream << " serialized form: " << m_prop.wield_item << std::endl;
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item.deSerialize (m_prop.wield_item , m_client->idef ());
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}
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- m_matrixnode = RenderingEngine::get_scene_manager ()->
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- addDummyTransformationSceneNode (nullptr );
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- m_matrixnode->grab ();
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m_wield_meshnode = new WieldMeshSceneNode (
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RenderingEngine::get_scene_manager (), -1 );
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- m_wield_meshnode->setParent (m_matrixnode);
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m_wield_meshnode->setItem (item, m_client,
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(m_prop.visual == " wielditem" ));
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@@ -751,6 +747,9 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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scene::ISceneNode *node = getSceneNode ();
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+ if (node && m_matrixnode)
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+ node->setParent (m_matrixnode);
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+
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if (node && !m_prop.nametag .empty () && !m_is_local_player) {
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// Add nametag
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v3f pos;
@@ -884,7 +883,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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// Apply animations if input detected and not attached
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// or set idle animation
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- if ((new_anim.X + new_anim.Y ) > 0 && !player-> isAttached ) {
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+ if ((new_anim.X + new_anim.Y ) > 0 && !getParent () ) {
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allow_update = true ;
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m_animation_range = new_anim;
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m_animation_speed = new_speed;
@@ -946,12 +945,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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m_velocity = v3f (0 ,0 ,0 );
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m_acceleration = v3f (0 ,0 ,0 );
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pos_translator.val_current = m_position;
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-
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- if (m_is_local_player) // Update local player attachment position
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- {
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- LocalPlayer *player = m_env->getLocalPlayer ();
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- player->overridePosition = getParent ()->getPosition ();
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- }
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+ pos_translator.val_target = m_position;
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} else {
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rot_translator.translate (dtime);
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v3f lastpos = pos_translator.val_current ;
@@ -975,16 +969,14 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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bool is_end_position = moveresult.collides ;
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pos_translator.update (m_position, is_end_position, dtime);
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- pos_translator.translate (dtime);
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- updateNodePos ();
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} else {
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m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
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m_velocity += dtime * m_acceleration;
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pos_translator.update (m_position, pos_translator.aim_is_end ,
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pos_translator.anim_time );
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- pos_translator.translate (dtime);
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- updateNodePos ();
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}
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+ pos_translator.translate (dtime);
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+ updateNodePos ();
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float moved = lastpos.getDistanceFrom (pos_translator.val_current );
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m_step_distance_counter += moved;
@@ -1348,7 +1340,8 @@ void GenericCAO::updateAttachments()
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if (!parent) { // Detach or don't attach
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if (m_matrixnode) {
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- v3f old_pos = m_matrixnode->getAbsolutePosition ();
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+ v3f old_pos = getPosition ();
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+
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m_matrixnode->setParent (m_smgr->getRootSceneNode ());
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getPosRotMatrix ().setTranslation (old_pos);
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m_matrixnode->updateAbsolutePosition ();
@@ -1372,11 +1365,6 @@ void GenericCAO::updateAttachments()
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m_matrixnode->updateAbsolutePosition ();
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}
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}
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- if (m_is_local_player) {
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- LocalPlayer *player = m_env->getLocalPlayer ();
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- player->isAttached = parent;
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- player->parent = parent;
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- }
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}
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void GenericCAO::processMessage (const std::string &data)
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