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Loading a save from 1.7.2 crashes on 1.10.0-beta2 #7891
Comments
Seems like some bad saveload code somewhere. ...not sure why gdb thinks _start is in effectvehicle.cpp. Can be ignored. |
Lines 1786 to 1790 in 3a557b0
is the particular block at fault - This is called with all vehicles, not just with road vehicles. Added as part of NRT. Not clear if |
I'd be quite astonished if it shouldn't have been |
Version of OpenTTD
1.10.0-beta2
Expected result
Not crash
Actual result
Crash
Steps to reproduce
Load savegame
NoNoCAB v5 (Y), 1.7.2.zip
crash.zip
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