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Do not adjust the camera when paused #2425

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merged 2 commits into from
Jan 1, 2020

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@eggrobin eggrobin commented Jan 1, 2020

This fixes the known issue in Fréchet whereby the camera would spin wildly when the game was paused in map view.

It also fixes a more subtle issue (which was partially hidden by the previous one) whereby changing the plotting frame when the game was paused would fail to preserve the orientation of the camera.

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