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Punchwear (improved) (#8959)
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sfan5 committed Sep 22, 2019
1 parent fec30e3 commit 70f9e1a
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Showing 10 changed files with 73 additions and 31 deletions.
12 changes: 12 additions & 0 deletions builtin/game/register.lua
Expand Up @@ -256,6 +256,18 @@ function core.register_tool(name, tooldef)
end
-- END Legacy stuff

-- This isn't just legacy, but more of a convenience feature
local toolcaps = tooldef.tool_capabilities
if toolcaps and toolcaps.punch_attack_uses == nil then
for _, cap in pairs(toolcaps.groupcaps or {}) do
local level = (cap.maxlevel or 0) - 1
if (cap.uses or 0) ~= 0 and level >= 0 then
toolcaps.punch_attack_uses = cap.uses * (3 ^ level)
break
end
end
end

core.register_item(name, tooldef)
end

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10 changes: 9 additions & 1 deletion doc/lua_api.txt
Expand Up @@ -6269,7 +6269,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and

liquids_pointable = false,

-- See "Tools" section
-- See "Tools" section for an example including explanation
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,
Expand All @@ -6279,6 +6279,14 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
uses = 20, maxlevel = 2},
},
damage_groups = {groupname = damage},

punch_attack_uses = nil,
-- Amount of uses this tool has for attacking players and entities
-- by punching them (0 = infinite uses).
-- For compatibility, this is automatically set from the first
-- suitable groupcap using the forumla "uses * 3^(maxlevel - 1)".
-- It is recommend to set this explicitly instead of relying on the
-- fallback behavior.
},

node_placement_prediction = nil,
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4 changes: 2 additions & 2 deletions src/content_sao.cpp
Expand Up @@ -624,7 +624,7 @@ void LuaEntitySAO::getStaticData(std::string *result) const
*result = os.str();
}

int LuaEntitySAO::punch(v3f dir,
u16 LuaEntitySAO::punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch)
Expand Down Expand Up @@ -1273,7 +1273,7 @@ void PlayerSAO::setLookPitchAndSend(const float pitch)
m_env->getGameDef()->SendMovePlayer(m_peer_id);
}

int PlayerSAO::punch(v3f dir,
u16 PlayerSAO::punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch)
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6 changes: 3 additions & 3 deletions src/content_sao.h
Expand Up @@ -122,10 +122,10 @@ class LuaEntitySAO : public UnitSAO
bool isStaticAllowed() const
{ return m_prop.static_save; }
void getStaticData(std::string *result) const;
int punch(v3f dir,
u16 punch(v3f dir,
const ToolCapabilities *toolcap = nullptr,
ServerActiveObject *puncher = nullptr,
float time_from_last_punch = 1000000);
float time_from_last_punch = 1000000.0f);
void rightClick(ServerActiveObject *clicker);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
Expand Down Expand Up @@ -258,7 +258,7 @@ class PlayerSAO : public UnitSAO
Interaction interface
*/

int punch(v3f dir,
u16 punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch);
Expand Down
6 changes: 5 additions & 1 deletion src/network/serverpackethandler.cpp
Expand Up @@ -1163,9 +1163,13 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
u16 src_original_hp = pointed_object->getHP();
u16 dst_origin_hp = playersao->getHP();

pointed_object->punch(dir, &toolcap, playersao,
u16 wear = pointed_object->punch(dir, &toolcap, playersao,
time_from_last_punch);

bool changed = punchitem.addWear(wear, m_itemdef);
if (changed)
playersao->setWieldedItem(punchitem);

// If the object is a player and its HP changed
if (src_original_hp != pointed_object->getHP() &&
pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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10 changes: 4 additions & 6 deletions src/script/common/c_content.cpp
Expand Up @@ -164,11 +164,7 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
lua_pushboolean(L, i.liquids_pointable);
lua_setfield(L, -2, "liquids_pointable");
if (i.type == ITEM_TOOL) {
push_tool_capabilities(L, ToolCapabilities(
i.tool_capabilities->full_punch_interval,
i.tool_capabilities->max_drop_level,
i.tool_capabilities->groupcaps,
i.tool_capabilities->damageGroups));
push_tool_capabilities(L, *i.tool_capabilities);
lua_setfield(L, -2, "tool_capabilities");
}
push_groups(L, i.groups);
Expand Down Expand Up @@ -1253,7 +1249,8 @@ void push_tool_capabilities(lua_State *L,
{
lua_newtable(L);
setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses);
// Create groupcaps table
lua_newtable(L);
// For each groupcap
Expand Down Expand Up @@ -1375,6 +1372,7 @@ ToolCapabilities read_tool_capabilities(
ToolCapabilities toolcap;
getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses);
lua_getfield(L, table, "groupcaps");
if(lua_istable(L, -1)){
int table_groupcaps = lua_gettop(L);
Expand Down
5 changes: 3 additions & 2 deletions src/script/lua_api/l_object.cpp
Expand Up @@ -187,7 +187,8 @@ int ObjectRef::l_punch(lua_State *L)
u16 dst_origin_hp = puncher->getHP();

// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
u16 wear = co->punch(dir, &toolcap, puncher, time_from_last_punch);
lua_pushnumber(L, wear);

// If the punched is a player, and its HP changed
if (src_original_hp != co->getHP() &&
Expand All @@ -202,7 +203,7 @@ int ObjectRef::l_punch(lua_State *L)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co));
}
return 0;
return 1;
}

// right_click(self, clicker); clicker = an another ObjectRef
Expand Down
8 changes: 4 additions & 4 deletions src/serverobject.h
Expand Up @@ -133,10 +133,10 @@ class ServerActiveObject : public ActiveObject
{return true;}

// Returns tool wear
virtual int punch(v3f dir,
const ToolCapabilities *toolcap=NULL,
ServerActiveObject *puncher=NULL,
float time_from_last_punch=1000000)
virtual u16 punch(v3f dir,
const ToolCapabilities *toolcap = nullptr,
ServerActiveObject *puncher = nullptr,
float time_from_last_punch = 1000000.0f)
{ return 0; }
virtual void rightClick(ServerActiveObject *clicker)
{}
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28 changes: 22 additions & 6 deletions src/tool.cpp
Expand Up @@ -56,7 +56,10 @@ void ToolGroupCap::fromJson(const Json::Value &json)

void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
{
writeU8(os, 4); // protocol_version >= 37
if (protocol_version >= 38)
writeU8(os, 5);
else
writeU8(os, 4); // proto == 37
writeF32(os, full_punch_interval);
writeS16(os, max_drop_level);
writeU32(os, groupcaps.size());
Expand All @@ -79,6 +82,9 @@ void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
os << serializeString(damageGroup.first);
writeS16(os, damageGroup.second);
}

if (protocol_version >= 38)
writeU16(os, rangelim(punch_attack_uses, 0, U16_MAX));
}

void ToolCapabilities::deSerialize(std::istream &is)
Expand Down Expand Up @@ -111,13 +117,17 @@ void ToolCapabilities::deSerialize(std::istream &is)
s16 rating = readS16(is);
damageGroups[name] = rating;
}

if (version >= 5)
punch_attack_uses = readU16(is);
}

void ToolCapabilities::serializeJson(std::ostream &os) const
{
Json::Value root;
root["full_punch_interval"] = full_punch_interval;
root["max_drop_level"] = max_drop_level;
root["punch_attack_uses"] = punch_attack_uses;

Json::Value groupcaps_object;
for (auto groupcap : groupcaps) {
Expand All @@ -144,6 +154,8 @@ void ToolCapabilities::deserializeJson(std::istream &is)
full_punch_interval = root["full_punch_interval"].asFloat();
if (root["max_drop_level"].isInt())
max_drop_level = root["max_drop_level"].asInt();
if (root["punch_attack_uses"].isInt())
punch_attack_uses = root["punch_attack_uses"].asInt();

Json::Value &groupcaps_object = root["groupcaps"];
if (groupcaps_object.isObject()) {
Expand Down Expand Up @@ -227,16 +239,20 @@ HitParams getHitParams(const ItemGroupList &armor_groups,
const ToolCapabilities *tp, float time_from_last_punch)
{
s16 damage = 0;
float full_punch_interval = tp->full_punch_interval;
float result_wear = 0.0f;
float punch_interval_multiplier =
rangelim(time_from_last_punch / tp->full_punch_interval, 0.0f, 1.0f);

for (const auto &damageGroup : tp->damageGroups) {
s16 armor = itemgroup_get(armor_groups, damageGroup.first);
damage += damageGroup.second
* rangelim(time_from_last_punch / full_punch_interval, 0.0, 1.0)
* armor / 100.0;
damage += damageGroup.second * punch_interval_multiplier * armor / 100.0;
}

return {damage, 0};
if (tp->punch_attack_uses > 0)
result_wear = 1.0f / tp->punch_attack_uses * punch_interval_multiplier;

u16 wear_i = U16_MAX * result_wear;
return {damage, wear_i};
}

HitParams getHitParams(const ItemGroupList &armor_groups,
Expand Down
15 changes: 9 additions & 6 deletions src/tool.h
Expand Up @@ -60,17 +60,20 @@ struct ToolCapabilities
int max_drop_level;
ToolGCMap groupcaps;
DamageGroup damageGroups;
int punch_attack_uses;

ToolCapabilities(
float full_punch_interval_=1.4,
int max_drop_level_=1,
float full_punch_interval_ = 1.4f,
int max_drop_level_ = 1,
const ToolGCMap &groupcaps_ = ToolGCMap(),
const DamageGroup &damageGroups_ = DamageGroup()
const DamageGroup &damageGroups_ = DamageGroup(),
int punch_attack_uses_ = 0
):
full_punch_interval(full_punch_interval_),
max_drop_level(max_drop_level_),
groupcaps(groupcaps_),
damageGroups(damageGroups_)
damageGroups(damageGroups_),
punch_attack_uses(punch_attack_uses_)
{}

void serialize(std::ostream &os, u16 version) const;
Expand Down Expand Up @@ -103,9 +106,9 @@ DigParams getDigParams(const ItemGroupList &groups,
struct HitParams
{
s16 hp;
s16 wear;
u16 wear;

HitParams(s16 hp_=0, s16 wear_=0):
HitParams(s16 hp_ = 0, u16 wear_ = 0):
hp(hp_),
wear(wear_)
{}
Expand Down

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