Fix #7606: Game crash when trying to clean up a crashed script #7819
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Not been able to reproduce the crash myself, but based on looking at the code and provided stacktrace this seems to be the only possibility.
Basically if
CreateClassInstance
has returned false, thenthis->instance
has not been added to squirrel's internal object store. So whenDied
tries to release the object, everything falls over.I'm not quite sure how
CreateClassInstance
can be made to return false, but as best as I can tell that's what happened here.