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Add missing infotext to nodes (#2477)
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An0n3m0us authored and sfan5 committed Sep 14, 2019
1 parent 888383a commit 1f7ea89
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Showing 4 changed files with 35 additions and 19 deletions.
12 changes: 6 additions & 6 deletions mods/default/furnace.lua
Expand Up @@ -200,7 +200,7 @@ local function furnace_node_timer(pos, elapsed)
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist[1]:is_empty() then
if srclist and srclist[1]:is_empty() then
src_time = 0
end

Expand All @@ -218,10 +218,10 @@ local function furnace_node_timer(pos, elapsed)
item_state = S("@1%", item_percent)
end
else
if srclist[1]:is_empty() then
item_state = S("Empty")
else
if srclist and not srclist[1]:is_empty() then
item_state = S("Not cookable")
else
item_state = S("Empty")
end
end

Expand All @@ -238,7 +238,7 @@ local function furnace_node_timer(pos, elapsed)
-- make sure timer restarts automatically
result = true
else
if not fuellist[1]:is_empty() then
if fuellist and not fuellist[1]:is_empty() then
fuel_state = S("@1%", 0)
end
formspec = default.get_furnace_inactive_formspec()
Expand Down Expand Up @@ -291,11 +291,11 @@ minetest.register_node("default:furnace", {

on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.get_furnace_inactive_formspec())
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('fuel', 1)
inv:set_size('dst', 4)
furnace_node_timer(pos, 0)
end,

on_metadata_inventory_move = function(pos)
Expand Down
7 changes: 6 additions & 1 deletion mods/default/nodes.lua
Expand Up @@ -2602,7 +2602,12 @@ local function register_sign(material, desc, def)
text .. "\" to sign at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("text", text)
meta:set_string("infotext", '"' .. text .. '"')
if #text > 0 then
meta:set_string("infotext", '"' .. text .. '"')
else
meta:set_string("infotext", '')
end
end,
})
end
Expand Down
4 changes: 2 additions & 2 deletions mods/doors/init.lua
Expand Up @@ -333,7 +333,7 @@ function doors.register(name, def)

if def.protected then
meta:set_string("owner", pn)
meta:set_string("infotext", S("Owned by @1", pn))
meta:set_string("infotext", S("Steel Door") .. "\n" .. S("Owned by @1", pn))
end

if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
Expand Down Expand Up @@ -586,7 +586,7 @@ function doors.register_trapdoor(name, def)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("owner", pn)
meta:set_string("infotext", S("Owned by @1", pn))
meta:set_string("infotext", S("Steel Trapdoor") .. "\n" .. S("Owned by @1", pn))

return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
end
Expand Down
31 changes: 21 additions & 10 deletions mods/vessels/init.lua
Expand Up @@ -16,11 +16,15 @@ local vessels_shelf_formspec =
"listring[current_player;main]" ..
default.get_hotbar_bg(0, 2.85)

local function get_vessels_shelf_formspec(inv)
local function update_vessels_shelf(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("vessels")

local formspec = vessels_shelf_formspec
local invlist = inv and inv:get_list("vessels")
-- Inventory slots overlay
local vx, vy = 0, 0.3
local n_items = 0
for i = 1, 16 do
if i == 9 then
vx = 0
Expand All @@ -29,10 +33,20 @@ local function get_vessels_shelf_formspec(inv)
if not invlist or invlist[i]:is_empty() then
formspec = formspec ..
"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
else
local stack = invlist[i]
if not stack:is_empty() then
n_items = n_items + stack:get_count()
end
end
vx = vx + 1
end
return formspec
meta:set_string("formspec", formspec)
if n_items == 0 then
meta:set_string("infotext", S("Empty Vessel Shelf"))
else
meta:set_string("infotext", S("Vessel Shelf (@1 items)", n_items))
end
end

minetest.register_node("vessels:shelf", {
Expand All @@ -46,7 +60,7 @@ minetest.register_node("vessels:shelf", {

on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(nil))
update_vessels_shelf(pos)
local inv = meta:get_inventory()
inv:set_size("vessels", 8 * 2)
end,
Expand All @@ -63,20 +77,17 @@ minetest.register_node("vessels:shelf", {
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
update_vessels_shelf(pos)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
update_vessels_shelf(pos)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
update_vessels_shelf(pos)
end,
on_blast = function(pos)
local drops = {}
Expand Down

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