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I'm not sure if this belongs on the EPL Github or here, but:
In EPL, special parts allow the construction of vessels in orbits or on other planets. When clicking "Finalize" to spawn the new vessel, Principia crashes:
What we call part_id is called part.flightID by KSP. We use it to uniquely identify the parts. All the parts created by KSP (and most mods) have a unique id, which can be generated by ShipConstruction.GetUniqueFlightID(HighLogic.CurrentGame.flightState). It seems that this mod leaves the id 0, which makes it impossible for us to store parts in our data structures.
The bottom line is: Extraplanetary Launchpads has a bug and there is not much that we can do on our side.
I'm not sure if this belongs on the EPL Github or here, but:
In EPL, special parts allow the construction of vessels in orbits or on other planets. When clicking "Finalize" to spawn the new vessel, Principia crashes:
Related issue(s): taniwha/Extraplanetary-Launchpads#152
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