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Add help texts for settings that lack one (#9007)
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Wuzzy2 authored and paramat committed Oct 25, 2019
1 parent 53ebd80 commit 8ee1618
Showing 1 changed file with 55 additions and 14 deletions.
69 changes: 55 additions & 14 deletions builtin/settingtypes.txt
Expand Up @@ -440,7 +440,8 @@ keymap_decrease_viewing_range_min (View range decrease key) key -

[**Basic]

# Enable VBO
# Enable vertex buffer objects.
# This should greatly improve graphics performance.
enable_vbo (VBO) bool true

# Whether to fog out the end of the visible area.
Expand Down Expand Up @@ -574,21 +575,30 @@ parallax_occlusion_bias (Parallax occlusion bias) float 0.04

[***Waving Nodes]

# Set to true enables waving water.
# Set to true to enable waving liquids (like water).
# Requires shaders to be enabled.
enable_waving_water (Waving water) bool false
enable_waving_water (Waving liquids) bool false

water_wave_height (Waving water wave height) float 1.0
# The maximum height of the surface of waving liquids.
# 1.0 = Wave reaches the top of blocks.
# 0.0 = Wave doesn't move at all.
# Requires waving liquids to be enabled.
water_wave_height (Waving liquids wave height) float 1.0 0.0 1.0

water_wave_length (Waving water wavelength) float 20.0
# Length of liquid waves.
# Requires waving liquids to be enabled.
water_wave_length (Waving liquids wavelength) float 20.0 0.1

water_wave_speed (Waving water wave speed) float 5.0
# How fast liquid waves will move. Higher = faster.
# If negative, liquid waves will move backwards.
# Requires waving liquids to be enabled.
water_wave_speed (Waving liquids wave speed) float 5.0

# Set to true enables waving leaves.
# Set to true to enable waving leaves.
# Requires shaders to be enabled.
enable_waving_leaves (Waving leaves) bool false

# Set to true enables waving plants.
# Set to true to enable waving plants.
# Requires shaders to be enabled.
enable_waving_plants (Waving plants) bool false

Expand Down Expand Up @@ -838,27 +848,46 @@ tooltip_show_delay (Tooltip delay) int 400
tooltip_append_itemname (Append item name) bool false

# Whether FreeType fonts are used, requires FreeType support to be compiled in.
# If disabled, bitmap and XML vectors fonts are used instead.
freetype (FreeType fonts) bool true

# Path to TrueTypeFont or bitmap.
# Path to the default font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# The fallback font will be used if the font cannot be loaded.
font_path (Font path) filepath fonts/liberationsans.ttf

# Font size of the default font in point (pt).
font_size (Font size) int 16 1

# Font shadow offset, if 0 then shadow will not be drawn.
# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
font_shadow (Font shadow) int 1

# Font shadow alpha (opaqueness, between 0 and 255).
# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
font_shadow_alpha (Font shadow alpha) int 127 0 255

# Path to the monospace font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# This font is used for e.g. the console and profiler screen.
mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf

# Font size of the monospace font in point (pt).
mono_font_size (Monospace font size) int 15 1

# This font will be used for certain languages.
fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
# Path of the fallback font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# This font will be used for certain languages or if the default font is unavailable.
fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf

# Font size of the fallback font in point (pt).
fallback_font_size (Fallback font size) int 15 1

# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
fallback_font_shadow (Fallback font shadow) int 1

# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255

# Path to save screenshots at.
Expand All @@ -883,10 +912,20 @@ enable_console (Enable console window) bool false

[Sound]

# Enables the sound system.
# If disabled, this completely disables all sounds everywhere and the in-game
# sound controls will be non-functional.
# Changing this setting requires a restart.
enable_sound (Sound) bool true

# Volume of all sounds.
# Requires the sound system to be enabled.
sound_volume (Volume) float 0.7 0.0 1.0

# Whether to mute sounds. You can unmute sounds at any time, unless the
# sound system is disabled (enable_sound=false).
# In-game, you can toggle the mute state with the mute key or by using the
# pause menu.
mute_sound (Mute sound) bool false

[Client]
Expand Down Expand Up @@ -987,6 +1026,7 @@ remote_media (Remote media) string

# Enable/disable running an IPv6 server.
# Ignored if bind_address is set.
# Needs enable_ipv6 to be enabled.
ipv6_server (IPv6 server) bool false

[**Advanced]
Expand Down Expand Up @@ -1338,7 +1378,8 @@ debug_log_level (Debug log level) enum action ,none,error,warning,action,info,ve
# debug.txt is only moved if this setting is positive.
debug_log_size_max (Debug log file size threshold) int 50

# IPv6 support.
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
enable_ipv6 (IPv6) bool true

[*Advanced]
Expand Down

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