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Make core.item_place_node return position of placed node. (#7713)
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BluebirdGreycoat authored and sfan5 committed Dec 18, 2019
1 parent 39a1e66 commit 80af58c
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Showing 2 changed files with 12 additions and 10 deletions.
16 changes: 8 additions & 8 deletions builtin/game/item.lua
Expand Up @@ -259,7 +259,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
prevent_after_place)
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
return itemstack, false
return itemstack, nil
end

local under = pointed_thing.under
Expand All @@ -272,7 +272,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
if not oldnode_under or not oldnode_above then
log("info", playername .. " tried to place"
.. " node in unloaded position " .. core.pos_to_string(above))
return itemstack, false
return itemstack, nil
end

local olddef_under = core.registered_nodes[oldnode_under.name]
Expand All @@ -284,7 +284,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
log("info", playername .. " tried to place"
.. " node in invalid position " .. core.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack, false
return itemstack, nil
end

-- Place above pointed node
Expand All @@ -302,7 +302,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
.. " at protected position "
.. core.pos_to_string(place_to))
core.record_protection_violation(place_to, playername)
return itemstack
return itemstack, nil
end

log("action", playername .. " places node "
Expand Down Expand Up @@ -361,7 +361,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
not builtin_shared.check_attached_node(place_to, newnode) then
log("action", "attached node " .. def.name ..
" can not be placed at " .. core.pos_to_string(place_to))
return itemstack, false
return itemstack, nil
end

-- Add node and update
Expand Down Expand Up @@ -395,7 +395,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
if take_item then
itemstack:take_item()
end
return itemstack, true
return itemstack, place_to
end

-- deprecated, item_place does not call this
Expand All @@ -416,15 +416,15 @@ function core.item_place(itemstack, placer, pointed_thing, param2)
local nn = n.name
if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
placer, itemstack, pointed_thing) or itemstack, false
placer, itemstack, pointed_thing) or itemstack, nil
end
end

-- Place if node, otherwise do nothing
if itemstack:get_definition().type == "node" then
return core.item_place_node(itemstack, placer, pointed_thing, param2)
end
return itemstack
return itemstack, nil
end

function core.item_secondary_use(itemstack, placer)
Expand Down
6 changes: 4 additions & 2 deletions doc/lua_api.txt
Expand Up @@ -4859,7 +4859,8 @@ Defaults for the `on_place` and `on_drop` item definition functions
* `param2` overrides `facedir` and wallmounted `param2`
* `prevent_after_place`: if set to `true`, `after_place_node` is not called
for the newly placed node to prevent a callback and placement loop
* returns `itemstack, success`
* returns `itemstack, position`
* `position`: the location the node was placed to. `nil` if nothing was placed.
* `minetest.item_place_object(itemstack, placer, pointed_thing)`
* Place item as-is
* returns the leftover itemstack
Expand All @@ -4869,7 +4870,8 @@ Defaults for the `on_place` and `on_drop` item definition functions
* Calls `on_rightclick` of `pointed_thing.under` if defined instead
* **Note**: is not called when wielded item overrides `on_place`
* `param2` overrides facedir and wallmounted `param2`
* returns `itemstack, success`
* returns `itemstack, position`
* `position`: the location the node was placed to. `nil` if nothing was placed.
* `minetest.item_drop(itemstack, dropper, pos)`
* Drop the item
* returns the leftover itemstack
Expand Down

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