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Codechange: use std::string with network's ContentInfo #9315

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merged 6 commits into from Jun 10, 2021

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rubidium42
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Motivation / Problem

C-string to std::string conversion.

Description

Replace custom allocation of tags/dependencies arrays with vectors, use proper initializations and use std::string instead of string buffers.

Limitations

Maximum sizes for the fields are magic numbers. However, since they are only used ones as parameter to Recv_String, I'm not certain how much benefit adding some constants with those values is going to add. Then you'd need to document that it is to limit the data received from the content server, but... the only place where they are used already implies it.

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

src/network/network_content.cpp Show resolved Hide resolved
src/network/network_content.cpp Outdated Show resolved Hide resolved
src/network/network_content.cpp Outdated Show resolved Hide resolved
src/network/core/tcp_content_type.h Outdated Show resolved Hide resolved
@rubidium42 rubidium42 merged commit e241719 into OpenTTD:master Jun 10, 2021
@rubidium42 rubidium42 deleted the string_network_content branch June 10, 2021 18:09
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2 participants