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Fix #8803: Automatically removing signals on rail construction would … #8904

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merged 1 commit into from Mar 31, 2021

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LordAro
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@LordAro LordAro commented Mar 28, 2021

…remove signals before checking if track could actually be built

Motivation / Problem

Game would remove signals before checking whether rails could actually be built (due to terrain issues)

Description

Simple move of the slope-checking code before the signal checking code

Limitations

Commit message is a bit long! Suggestions for shortening it appreciated :p

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

… would remove signals before checking if track could actually be built
@LordAro LordAro added the backport requested This PR should be backport to current release (RC / stable) label Mar 28, 2021
@2TallTyler
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How about Only auto-remove signals if rail can be built?

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@TrueBrain TrueBrain left a comment

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I assume you tested this. "seems legit".

@LordAro LordAro merged commit 086c957 into OpenTTD:master Mar 31, 2021
@LordAro LordAro deleted the bug8803 branch March 31, 2021 08:27
TrueBrain pushed a commit to TrueBrain/OpenTTD that referenced this pull request Mar 31, 2021
@TrueBrain TrueBrain added backported This PR is backported to a current release (RC / stable) and removed backport requested This PR should be backport to current release (RC / stable) labels Apr 1, 2021
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3 participants