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Fix #8565: Stopped road vehicle displays a speed different than 0 #8901

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merged 1 commit into from Mar 30, 2021

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pro452
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@pro452 pro452 commented Mar 28, 2021

Motivation / Problem

Vehicle now shows speed of 0 when stopped.

Description

Update the vehicle speed when stopped

Limitations

Will need to check if happen with vehicles other than road vehicles.

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

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@LordAro LordAro left a comment

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LGTM, thanks very much!

@LordAro LordAro added the backport requested This PR should be backport to current release (RC / stable) label Mar 28, 2021
@TrueBrain TrueBrain merged commit 49c89cb into OpenTTD:master Mar 30, 2021
TrueBrain pushed a commit to TrueBrain/OpenTTD that referenced this pull request Mar 30, 2021
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Just in time to be part of 1.11.0 \o/

Awesome :D

@TrueBrain TrueBrain added backported This PR is backported to a current release (RC / stable) and removed backport requested This PR should be backport to current release (RC / stable) labels Apr 1, 2021
@pro452 pro452 deleted the Fix_#8565 branch April 2, 2021 17:09
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3 participants