New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Game crash during startup #8967
Comments
|
for bliting? Oh... and importand additional information - it's laptop with 2 videocards (one integrated, one usual). |
What is the make and model of each of the video cards that your machine has? |
Intel (R) HD Graphics 3000 and NVIDIA GeForce GT 520MX |
Only way I can see Additionally, running the executable with the flag |
Done.
|
|
As I understood nightbuilds are building from master branch? |
Thanks, it should give us more info. |
I have check nightbuild and it works on problem laptop. I'm not sure about performance, but on virgin clean map 256x256 I not faced any freezes. If any one has idea how to check performance, I'm open minded. (maybe someone has save with "tonns of things, which can drop FPS on software rendering") |
Software rendering was used until 1.11, and was improved significantly for this release anyway, it'll be fine for 99.9% usecases if you can, would appreciate the output (with the nightly) of the command line flag: |
-ddriver=4 crashed: -ddriver=4 -v win32-opengl started: Sorry for screenshots, Unfortunatly I failed to copy/save console outpout as text (it starts separated console window, where I can't select text) As i see in logs, game tries to use Intel graphics. It's windows's choise or game's? |
Are you sure those are the right way round? I wouldn't expect it to crash when not forcing the driver... |
Anyway, I've double checked - it not crashes If I not pass any cli args, or if I pass "-ddriver=4 -v win32-opengl", with just "-ddriver=4" it crashes. For me it's strange too (-ddriver=4 just print driver debug info, right? It should work same as without cli args) |
Very strange... |
It might be fixed by #9027. Whether it does is far from certain though as I have not been able to test it. |
I've had this issue as well on an older machine, but fixed it by adding the following line to
It's located at the very bottom of the The game then starts with software rendering, so the performance is similar to version 1.10.3. |
Hmm, that would suggest that it's specifically an issue with bootstrap (the bit that tells you graphics are missing), rather than the game itself What GPU hardware (and driver versions) are you using? |
My GPU: NVIDIA GeForce 9800 GT (old, I know, but still more powerful than most Intel iGPUs) Repost of my own comment that has been deleted:
|
I'm confused as to why the bootstrap would be saying that graphics are missing if someone has already been playing 1.11.0. |
It looks like one of the nightly builds resolved my issue. Thank you. |
Closing as fixed by one of the several OGL related fixes. Should be fixed in 1.11.2, released now! |
Version of OpenTTD
1.11.0
Expected result
Game starts
Actual result
Game crash
Steps to reproduce
Run the game (independed steam version or downloaded from site)
crash.zip
The text was updated successfully, but these errors were encountered: