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IMO instead of asking the player ridiculous questions, it would be much better to show some kind of tutorial thing like in #9474. |
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Show advanced signals button Convert signals button Hide the semaphores First, place a one-sided block/pre-signal "We have too many already (settings) and are actively working to reducing them." The first case is to remove the option of no planes crashes. First, it destroyed a lot of my save files, forcing me to use the cheat option, which I really don't like and don't think I'm alone in that. Second, I am currently working on updating two scenarios for two popular online servers and this change has prevented me from using the best setting whereby the profits from transporting passengers by air would be reasonably limited while transporting other goods could still generate some profit. With this option removed, there is no way to reasonably balance it - there is always some shit. It's really discouraging. The second case was the last deletion of the default signaling type setting. Generally, it doesn't matter to me, because I use all of them anyway and often start with something other than the default one. However, the frustrating thing is that now each time I run a different version of the game, the signaling settings are different - the ones that limit the availability of signaling types are constantly changing. I have to go into these settings and tweak them every time. I was a supporter of simplifying the signaling for beginners, but the way to make this change is really terrible. In the past, other settings were probably also removed, which unfortunately means that many scenarios and saves are unplayable today. |
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I didn't notice this the first time, but now I can clearly see that new signals button is completely useless. This is certainly better than looking among the advanced settings, but will be pressed not more than 2-3 times and will be forever forgotten.
If the player knows about the existence of block signals and want to use it, he will permanently turn on the old (extended) menu and completely forget about this button.
If the player does not know about block signals, he will not turn on the old menu and will also forget about this button. Or if he is inquisitive, he will press this button and will… "use block signals incorrectly."
I suggest to show a message asking the player to choose how the signal menu will look and act.
Something like
If the player clicks YES, show the old signals menu, which contains all the signals.
By the new button (which was added in 12.1) one row of the signals will be hided. Click on «Signal convert» button to change the signals row. Ctrl+click will hold this button and it will acts as normal «Signal convert» funcion (more on that later).
If the player clicks NO, the signal menu will be turned off completely. The semaphore / traffic light is selected according to the setting «build semaphores before». The default signal is one-way PBS, changing the signal by ctrl+click on curren signal. (as it was before 12.0 with several settings on it).
Ctrl+click on the signall menu on the rail toolbar will open the simplified signal menu in its current (12.1) form, where you can change signal to build and distance between signals. Make distance between signals = 5 by default for the NEW players.
About «Signal convert».
It is not clear why this function is needed. It works extremely poorly and unclear.
It is can be used to change a single signal in the few places, but it is absolutely unacceptable for a massive usage.
It is not necessary to remove it at all, it helps those who are too lazy to reach for the ctrl button or ... who do not have it (this is a slightly different question, virtual modifier buttons). But definitely worth adding the ability to change the type of signals to the opposite (sem←→light) on the entire connected path/area/similar to «convert rail» tool.
A short video in which I trying to use this feature: https://youtu.be/LD3UGMkQ32g
It is also worth applying the mechanics of placing PBS on ordinary block signals.
So that a one-way block signal is set with a single click, signal changes its direction on the second click, and on the third click the signal becomes two-sided. For the simplest block signal ONLY. Leave the pre-signal arrangement as it is.
And of course add a setting to this. Nobody likes permanent changes that affect habits and «muscle memory».
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