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I'm actually fairly sure that in this case libgl-dev is the right library, conceptually, since you're not depending on Mesa in particular (and might not even use it at runtime).
Conceptually, yes. But the snapcraft message is not completely wrong either. If there were a second provider of libgl-dev available, the build step would not necessarily be deterministic any more.
Snapcraft warns us. We should do as it says.
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