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Avoid drawing invisible blocks on the client.
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lhofhansl committed Oct 13, 2020
1 parent 11f3deb commit 521a042
Showing 1 changed file with 1 addition and 7 deletions.
8 changes: 1 addition & 7 deletions src/client/clientmap.cpp
Expand Up @@ -124,12 +124,6 @@ void ClientMap::updateDrawList()

v3f camera_position = m_camera_position;
v3f camera_direction = m_camera_direction;
f32 camera_fov = m_camera_fov;

// Use a higher fov to accomodate faster camera movements.
// Blocks are cropped better when they are drawn.
// Or maybe they aren't? Well whatever.
camera_fov *= 1.2;

v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
v3s16 p_blocks_min;
Expand Down Expand Up @@ -190,7 +184,7 @@ void ClientMap::updateDrawList()

float d = 0.0;
if (!isBlockInSight(block->getPos(), camera_position,
camera_direction, camera_fov, range, &d))
camera_direction, m_camera_fov, range, &d))
continue;


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